Xalatath's level 20 Rift Invasion is bugged. It states "...Void Portal no longer has a life duration...", however it still does and it goes away after a short while.
CamRoth
u/CamRoth
They made a post today starting map voting. In that there is a drop down with the list of developer picks. At first that list showed this:
Checking again a few minutes later it had changed:
Against this person I was unable to pick a civ and spawned into the map with nothing.
However, the game keeps going.
Anyone know if this person has to sit there and wait until you quit to get their "win" or is this an entirely automated process for them?
It seems the Mounted Grenadier may not be able to be produced normally. It is not shown in either the stable or the Machine Workshop:
Where it CAN be seen is in the Keep:
That middle tech in the keep is also present in towers and clearly refers to this:
You can see that the tech in the keep above the mounted grenadier has the same symbol as the
Crucible is a great addition to the game. It's single-player content than can provide many hours more of play time than a campaign. Good work devs.
I think it has a lot of potential to be even better.
Here are several additions that I think would take The Crucible from good to incredible:
- ADDITIONAL MAPS
I think future DLCs should add more maps to The Crucible.
Especially maps where the main objective is different than defend the wonder.
To keep the format they'd have to be something time based and with the ability to be endless. Even with that restriction there are lot's of options:
-
Defend the sacred sites (similar, but more than one location, lose once one is decapped)
-
Def
We play every Thursday night. We really never have any crashes.
Last night however, literally wvery other game at crashes. The first game it was just one player on pur team, in the others it was some players on both teams.
The game would just instantly close and the player would be back on their desktop, no error messages.
Anyone who has played Japan may have noticed they have a cool unique ship in Imperial, the Atakebune.
It shoots rockets instead of cannons. Pretty sweet... except anyone who has used it a bit has probably realized it actually kind of sucks.
Here is a comparison of the Atakebune with a generic (no unique techs) Carrack, both fully upgraded:
So, for 100 less food (yay), but an extra 20 wood and 20 gold you get:
- A tiny bit of extra armor (almost worthless in practice)
- Less health
- Less attack
- A teeny tiny bit faster attack speed (not nearly enough to make up the DPS d
So it looks like I'm getting a BZ4X (2024 XLE).
They offered $0 down, $399 a month for 36 months, and then a $18k residual to buy.
Are they not just losing money on this deal?
I have often said that the post game stats screen needs improvements (including some bug fixes).
The AoM retold post game stats is a good example of how some of it could be better:
For example letting us look at the values on the timeline at specific times. Or showing number of villagers killed, military value, a running total of resources collected, buildings, etc.. In a couple ways it is worse than AoE4's though, such as not showing villager idle time.
What improvements do you think the post game stats could use in AoE4?
I really think AoE4 could use a good coop mode.
Straight up copying Starcraft 2 for this would be great.
In fact it doesn't even have to be as involved. We wouldn't really need different "commanders", we already have 16 factions. The factions themselves is enough variety.
It just needs some missions with varied objectives and a scaling difficulty level that adds randomized modifiers.
Who would play a mode like that regularly?
Testing out the free version of Dakboard, on a Raspberry Pi 3, I cannot seem to get it to fill the whole screen on an ultrawide monitor.
Is it possible to do this?
I've been slowly getting my gaming group into longer and harder games and introducing mechanics. Getting them used to auctions, shared ownership, route building, etc...
Some games we've been playing:
- Age of Steam
- Imperial
- Chicago Express
- City of the Big Shoulders
- Container
- Power Grid
I have 1846, 1861, 1867, and 1889.
Which do you think would be best to introduce 3-4 other players who've never played any 18xx?
