Catalyst100
u/Catalyst100
Honestly I would like to see the Guttertank (Mike) nerfed a bit, or at least have the punch be parryable, but I think the point is that you aren't supposed to get close to them. From range they honestly aren't hard to kill, just keep moving and put down a saw trap and they die real fast. The annoying thing is that they're basically designed to keep you from getting close, but then they're paired with Guttermen who're designed to be far more effective at range.
It is at this point where I realized you can parry the landmines that (I believe) the guttertank spawns for a full health fill. They act rather like the "homerun" parry that you can get off purple drones, but are generally easier t
Error loading script: animatediff.py
Traceback (most recent call last):
File "D:\stable-diffusion-webui\modules\scripts.py", line 382, in load_scripts
script_module = script_loading.load_module(scriptfile.path)
File "D:\stable-diffusion-webui\modules\script_loading.py", line 10, in load_module
module_spec.loader.exec_module(module)
File "<frozen importlib._bootstrap_external>", line 883, in exec_module
File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
File "D:\stable-diffusion-webui\extensions\sd-webui-animatediff\scripts\animatediff.py", line 14, in <modul
On a red line train at Harvard, apparently there's police action on the train in front of us, just curious if anyone has any info on that (or would know where to find such info when it's released).



