ChessMaster893

u/ChessMaster893


r/DarkAndDarker•

Underwater combat

:Disscussion: Discussion

They need to make it so that your chest and legs drag behind you when you are attacking underwater. Right now if you are doing any combat related thing they stay under you. Since underwater you can be attacked from all directions, this makes it harder to protect your body with blocks/parries. Yes I am also saying this because of the unblockable up swing of the ancient stingray, you cant block it since it hits your legs and feet first, in most situations.

311

r/DarkAndDarker•

Ranger highroller

:Disscussion: Discussion

What are you guys doing to counter the survival bow forceful shot quick shot? Ty for any tips

023

r/DarkAndDarker•

Rogues New Perks

:Disscussion: Discussion

While lethal mark is useful in a variety of situations, trickster is only really useful when you are spamming throwing knives back to back.

There is a very small time frame in which the perk actually speeds up anything and it doesn't even make the "throw strength" build up faster either.

I think making it so that it highlights knives on the ground would be a good change. Similar to traps and locks it can be a red hue

1113

r/DeadlockTheGame•

You cant trust your teammates to see the same thing you are seeing. They cant trust you to be able to follow up. You cant put wards. You cant see how the enemy is doing in another lane, aside from looking at soul counts. Map can not possibly give enough info due to one extra dimension. Couple that with all the farm around the map and no dedicated roles, its very weird to build up team plays. You cant count on anyone because from their perspective, their best move is to farm and make sure to not die. Same for you. It just doesnt feel as interactive as Dota. Maybe as people get used to the feel, it will be better but for now it really feels off.

Also i dont understand what box breaking miniga

017



r/DarkAndDarker•

New Rogue abilities

:Disscussion: Discussion

I hope one of the new rogue abilities/perks we get is "pocket sand". We already have the coding for it with the cyclops floor sweep attack, also its still possible somewhat to see through the cracks. It can be balanced by having a long windup animation or slow projectile speed.

Even though im a rogue main im really happy with this wipes focus on skill expression, i hope when its time to buff rogue they focus on cool utility/playmaking shit instead of damage!

3328