CodeBridge

u/CodeBridge



r/ModernWarfareIII•

Please allow me to preface this by making my position clear. I do regret my purchase of the $100 package. As things are, even $70 is far too much to ask.

I hope to outline the potential this game could have exploited and contrast it to what we were delivered.

​

Campaign:

Operation 627's opening scene had me quite literally giddy in my seat. For a moment the sense of cinematic magic was back! For the most part, this feeling persisted through the level. The sense of newness washed away as I drew more and more comparisons between this mission and the old MW2 mission "The Gulag." The original MW2 mission felt meaningful - a risk taken to save a dear companion. This time I ended up sav

21

r/armadev•

I am in an arms race with another friend/community member. I disable arty computer, he uses support functions. I disable support functions, he orders AI to IDF with squad commands - etc. It's good fun but I've run into a snag in this proverbial arms race.

Q: How do I either disable AI from using mortars or disable AI from following "fire on position" orders while in mortars? (mission scripting)

​

allowGetIn would probably work, but it seems like this would have an impact on runtime when hundreds of units are in play. I'd love to hear your thoughts.

15