
CodeNewa
u/CodeNewa

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I was reading this a few months back and forgot about it since it was not on my regular site.
Details:
Starts with a group of gods and a human fighting in the top level of a tower against and all powerful entity. They are about to be defeated so they agree to send the human back in time. Once back, he starts climbing up the tower again.
Are there no incentives to explore the negative worlds. What do you think is there?
Are there mirror factions in -700, -1000, and -1300? Wormholes that lead back to positive worlds? Treasure chests for ship designs and weapons?
Right now, we are using a loading indicator that's tied to a HttpInterceptor but as you all know it will trigger for all http calls and block the entire screen. Any suggestions on how I should be doing this?
My app has:
- multiple router outlets. Can the loading indicator be local to the router section?
- custom grids that need to be refreshed.
- buttons that trigger http calls but do not change route.
- populating dropdowns based on http calls and previous selections.
Do I have to handle each scenario with its own implementation or is there an approach that'd work for all of this?


