Collapseologist

u/Collapseologist


r/WarDogs•

Lots of people have commented on armor and ap rounds progression speed, balance, ect.

There’s a point of view we should all consider here: It’s the economy:

Should 3 guys with 3x5k= 15k kits be able to easily roll over a guy who invested 20k in his kit? Should they only win this engagement 25%, 50% of the time, given equal skill?

Should a guy with a 8k kit with ap rounds be able to destroy you instantly when you dropped 25k on high level armor, weapons and attachments?

Should engagements be balanced around economy and will this mean the rich get richer and the poor remain eating hand to mouth?

**If your a dad with limited time, what about 9 and a half years from now when you finally

11

r/WarDogs•

Lots of people have commented on armor and ap rounds progression speed, balance, ect.

There’s a point of view we should all consider here: It’s the economy:

Should 3 guys with 3x5k= 15k kits be able to easily roll over a guy who invested 20k in his kit? Should they only win this engagement 25%, 50% of the time, given equal skill?

Should a guy with a 8k kit with ap rounds be able to destroy you instantly when you dropped 25k on high level armor, weapons and attachments?

Should engagements be balanced around economy and will this mean the rich get richer and the poor remain eating hand to mouth?

**If your a dad with limited time, what about 9 and a half years from now when you finally

449

r/DeadlockTheGame•

At first I thought matchmaking was just a mess, newer players matched with people with hundreds of games, partied groups making it worse.

But actually, the game has suddenly had a huge rise in toxicity and snowballing matches because early lanes are snowballing hard because of the zipline being on cooldown at start, combined with increased first kill and first blood souls. It means people are losing walkers earlier and laning stage which used to last 8-10 minutes is now 3-6 minutes. This is making the early game very volatile leading very one sided games and the frustration and toxicity that is accompanies it.

I realized this after getting parried once at the first wave and dying, which

161220

r/beyondallreason•

BAR is a great game with a lot of options, with unique ping pong mechanics of reclaiming metal allowing you to throw a failed push against your opponents. It is a real fun game and brings back the nostalgia of Total Annihilation and Supreme Commander. I came from a long list of RTS titles and fondly remember grinding SC2 in its prime complete with tournaments, matchmaking, ect.

I think BAR has some huge obstacles to overcome before it ever has a long term sustainable player base.

  1. Lack of guides of learning content.

Sure you have a few basic's guides out there telling you some of the game mechanics, but with the popularity of community staples like Supreme Isthmus and Glitter

2966

r/rav4club•

Rav4 SE hybrid, no convenience or weather package included. The car market with these hybrids has been so wild I don't even know it is hard to tell what is real anymore. I just went between dealerships until two of the dealers said they couldn't stay in the game at that price.

I should include my state doesn't include the tax in the actual sale, you pay that at the tag office. :(

14

r/TrueDoTA2•

By the time people reach archon-legend league rank people have often developed and idea of how the their teammates should play. This is often made worse by Pro-Dota watching.

Examples

  1. Pos 3 should be tanky initiator with a stun

  2. My pos 2 should be ganking sidelanes for me

  3. Carry should be joining fights if were losing

  4. Supports should buy detection vision

  5. Ect

**The problem is one of the biggest impediments to people playing better is people playing the idealized game in their head and not the one in front of them on the screen. You have to adapt. You should look at every fight and event in the game as a set of conditions that you have no control over, once the conditi

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r/TrueDoTA2•

https://www.dotabuff.com/matches/7712600701
https://www.dotabuff.com/matches/7711114251

https://www.dotabuff.com/matches/7710706414

Here are three examples of games, where I tried to try hard my mind out, but how can I win games like these? Some greifers, some terrible feeders, ect. Are they winnable? Looking for genuine help.

Some other questions.

What is the typical buildup order for treads battlefury,

Sometimes I get the damage components, then grab gloves of haste when laning stage is ending and I need to jungle. I see other players build treads first then start on battlefury components.

I try to time my bkb to w

129

r/TrueDoTA2•

I have played dota for 12 years, anywhere from 3k to 5.5k, but my mind is a broken jumble of 12 years of meta's which often contradict each other and build habits that work against you, which is terribly confusing.

What I want to understand from higher level players is how you play the meta in the meta, playing with your team. Dota is a lot like driving, driving predictable allows people to avoid an accident with you, but sometimes you need extreme reactions to a game going south to salvage it?

How do you guys deal with different type of players with different types of grief or playstyles? How to you beat your teammates? Obviously flaming them wont help you win. There used to be a

46

r/TrueDoTA2•

Drow autist spammer here with over 1200 drow games.

What made drow so strong right now?

Disperser:

  • Recipe changed. Now requires Diffusal Blade (2500), Eaglesong (2800) and a 400g recipe. Total cost unchanged
  • Agility bonus increased from +20 to +40
  • Suppress duration increased from 4s to 5s

7.35

- Gust icon Gust now applies True Sight debuff on affected units.

Aghanim's Shard icon Aghanim's Shard upgrade:

Glacier icon Glacier no longer interrupts Multishot icon Multishot upon cast.

- Talent Talents:

LVL 15 Gust icon Gust reveals invisible units ➜ +20% lifesteal.

- 7.34e

Reduced Multishot icon Multishot cooldown from 26/24/

110114

r/OKmarijuana•

Everyone needs to head tohttp://oklegislature.gov/FindMyLegislature2.aspx

and call or leave a message with your house reps and senators and tell them they need to vote against SB 439, SB440, SB608, SB437 and be wary of the shell bills introduced in the House, these bills are introduced by Representative Fetgatter as well as Senator Rader. **I want you to argue one specific point, these attempts to stifle the industry with excessive taxes, limits and regulation will create a large black market making the business less safe for everyone. Crime will rise, people will be poisoned by poor quality product and the state will lose out on a ton o

4215

r/battlefield2042•

I have played almost every Battlefield game and have loved the series. No other games gives you that combined arms warfare feeling of Aircraft, Armor and infantry all flanking pushing and working to secure the objectives. One of the greatest feelings in Battlefield is having a smooth well oiled crackpot squad working together to confront any threat that comes at them. However, I think the Battlefield franchise has missed out on a great opportunity. We can have teamwork at a squad level, sometimes... RARELY ever see coordinated combined arms. What I mean is having communication with armor, aircraft and naval assets and the ability to coordinate. **Unless in the same squad, there i

257

r/Spellbreak•

The GamePlay Loop Part 2

Discussion & Feedback

Spellbreak Chapter one has released with some great changes to talents, balance and gameplay. however, the same pattern is emerging, a larger influx of new players with steam release, trying the game, then leaving. Of course 100% player retention is a pipe dream, but I want to identify some key factors why spell break is not practical as a new game for most players.

Proletariat has been very welcoming and encouraging of new players, encouraging little seminars like ask a class expert or class workshops. Many streamers and competitive players constantly go off on rants that are summed up as:

MINDSETS:

Spellbreak has such beautiful and high level combat, if only new players could l

2524

r/Spellbreak•

by Mobuis571 <3

The Way forward: Tighten the game-play loop

Instead of having fun for 5%-15% of the time we spent involved in this game it needs to be much greater. We need more of the moments of pulling off the flashy clutch plays, and less looting and waiting in lobbies. It’s even better if we are doing it with friends and rivals and people we know and respect. These are the 3 things we need to pull this off.

​

  1. Community
  2. More Combat
  3. More good fair competitive fights

The Devil is in the Details:

Here is what I think is needed to tighten this game-play loop, We want more dopamine hits of action and less depressing third-partys, cheap knowle

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