Coltrain47
u/Coltrain47

I've got nearly everything ready for a mod I've been working on for a couple months, but the only part of the dfmod that works is the quests. I checked player.log and haven't found anything abnormal.
Has anyone else run into this issue? My mod includes a custom guild, scripts, quests, a custom quest action, and a couple building replacement files.
I'm running the Unity Hub flatpak version on Arch Linux (btw) with a free personal license. I want to create mods for Daggerfall Unity, but I can't open any projects in older editors (Daggerfall Unity uses 2019.4.40f1, and I've tested others). I can create and open a project just fine with the newest editor, but nothing happens when I try to use an older version. I click the project- nothing.
Checking the info-log.json shows a bunch of exit code 127 which I think is a missing dependency. I ran ldd on the executable and it says I have all the dependencies to run it. Editor.log shows some license errors and recommends setting the flag System.Globalization.Invariant to true.
 
I've dabbled in mod making for Morrowind, Oblivion, and Skyrim, and I want to try my hand at making mods for DFU. I'm new to Unity, and I want to use Daggerfall as my intro to the engine.
However, I can't get Unity Hub to open the project. I'm running the flatpak version of Unity Hub (Arch Linux btw). I can create a new project and open it fine, but nothing happens when I try to open Daggerfall Unity.
I checked the logs and keep seeing exit code 127 which I believe is a missing dependency. I ran the ldd command in the Linux terminal and found one missing dependency. I installed it and ran ldd again to confirm it was there.
I'm sorry if this isn't quite the right place for this post, bu








