CommonPleb

u/CommonPleb


r/3d6•

0.) Be a Level 5+ Warlock with "Conjuration Adept" + "Pact of the Chain" + "Gaze of Two Minds"

1.) Locate an Dungeon / Enemy Stronghold within 1500 feet

2.) Summon a Quasit or Imp Familiar via "Pact of the Chain" via "Pact of the Chain"

3.) Take a Bonus Action to see through your familiar senses then have your familiar take an action to become invisible. Use your bonus action each turn to maintain this connection.

4.) Spend a Pact Magic Slot to Cast "Conjure Animals" which is always prepared courtesy of Conjuration Adept <flavor this as writhing mass of insects>

5.) For the next five minute have the swarm travel 1500 feet (30 ft x 50 rounds) toward the Dungeon / Enemy Stronghold, while

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r/CrusaderKings•

No matter else can be said, the faction system does one thing very well, it reflect the incentive structures of vassals, in game vassals very rationally leverage the carousel of claimants to demand increasingly generous term and their personal powerbases thrive under weak kings.

Where the current system fails is in contextualizing these wars, particularly claimant wars, in the current system if vassal don't quite like you enough they are able start bloody civil wars with very little pretext provided, imagine if external war functioned like this where you could simply declare wars on same faith neighbors in the name of claimants half way across the world with the sole prerequisite being that

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