CraForce1
u/CraForce1
As some of you may have noticed already, the last patch changed the matchmaking in clan capital (at least for CH10 clans). The new system seems to only match all CH10 clans with opponents who have roughly 1600 upgrades, even those with 3000+ upgrades. This seems highly confusing and not really clever.
It solves the issue that maxed clans have a disadvantage in the leaderboards, as they had no chance on consistent 2 hit attacks on all districts before, but now obviously have as their opponents are barely CH10 and have many DH4 districts. Rushed CH10 and Max CH10 have the same opponents and the same offense levels, which seems to be fair for offensive trophies.
However, it seems like no clan
Small bug: Log traps range turns if an upgrade is started, but the actual trap stays in the same direction
v.redd.it/m54kugfst7u91(I dont know if somebody already did something like this, if yes, i can delete my post if wanted.) This will be just a long text complaining about the whole system of boss races, feel free to skip some paragraphs. Also, most of it only applies to normal bosses, because elite bosses arent needed or even possible to be instakilled.
I recently played some of the boss races seriously, because i had some time left. Overall, i did 6 of them; the first 2 were garbage, the second 2 were pretty ok. But then, i read some reddit comment talking about spike spam and tried to test what spikes can do. Turns out they are the only tower that can compete in normal boss races at all. The 2 races after this,
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