Just played a game where I found a Thermal Range Finger literally on almost every downed enemy's body. Even the guys running around with Tier 1-2 Armor and $0 or $600 ARs had them. Seems like every teammate of mine also did. People would take everything from the enemies' bodies: bandages, guns, armor, etc, but would leave the Thermal Range Finders sit intact.
DBONKA
u/DBONKA
Had a Verba Humvee rat behind our bases. I punctured all his tires, and the Humvee started smoking. And I was surprised, because I thought you couldn't damage the engine block with the bullets, only the tires.
I continued shooting at the engine, since I didn't have anything else to blow it up with. It took around 150-200 9MM AP MP9 bullets to shut down the engine, and around 200-250 bullets to explode it outright.
Currently the countermeasures are mostly useless, they don't even protect you from the drone, and the smoke cloud slowly seeping out is miniscule. This would make them actually a useful tool, and balance the drone which is too much overpowered.
Why can't people build proper FOBs that could be just easily vaulted over? Why is it this hard?

I think it's very strange that you only get 2x money, but the same amount of XP in the hot zone. This further exacerbates the grind/unlock issues, which would be a ton more tolerable if you received more XP while inside the Hot zone.
TRICON 1.5X is my favorite scope, but why does it have to have "minor ADS speed penalty" when even the higher magnification "2X PRISM" scope gets "minor ADS speed improvements"?
reddit.com/gallery/1wphlno
reddit.comIt's absurd that you can put 12 VERBAs in a Pickup truck, and it breaks any semblance of balance, because VERBAs are balanced to be wieldy and only single use.
Vehicle inventory needs to be reworked to be just like the regular backpack storage.
At most, a pickup truck should be able to carry 2 VERBAs, while it should be able to carry 12 stacks of bandages. Not 12 stack of bandages, or 2 VERBAs.
Landing safely is a skill and a thing to master, it's exciting and also allows gameplay interactions like ambushing.
Parachutes just remove this aspect entirely, making helicopters much easier and just an easy straight line from A to B, removing skill and risk. No need to master any J Hook or any landing techniques, everyone can just jump out.
This also breaks the balance between land and air transport. Air transport being the faster but riskier option, land transport being slower but safer option. Right now air is just basically fast and safe.
Parachutes also look incredibly silly, I understand that this game is not a milsim, but it goes for a somewhat realistic aesthetic. people jumpi
I keep seing people saying stuff like "The game is going to turn into drill ping-pong! Drills are overpowered!". You know what you can do with drills? Destroy them. They're 1 kilometer tall and have HP of a potato.
You can just take a Kodiak, RPG and some rounds, and just destroy it from afar with basically no risk to yourself or any real counter. You can mortar them. You can use the Artillery Tank. You can use the regular Tank. You can use Havoc. You can throw C4 from the outside. There's a billion different ways to destroy them.
Drills are only allowed to stay because people just ignore them. It's not a balancing issue, or game design issue, but purely a skill issue.

there's 10000 different websites for calculating mortar/artillery, has anyone found out which is the most accurate/best one?

