DMBuce

u/DMBuce


r/Luanti•

Been ignoring these warnings for a while and finally got around to doing something about them:

WARNING[Main]: Irrlicht: example.gltf: embedded images are not supported

Root cause: https://docs.luanti.org/for-creators/warnings/#gltf

The docs say to use gltfutil to resolve, which is not available in my system's repositories. But jq is. To fix with jq:

file=example.gltf
jq -c 'del(.images)|del(.textures[].source)' "$file" > "$file.new" && mv "$file.new" "$file"

(This is Linux/BASH syntax, I don't know windows)

If you use git and can arrange to have the above command run against all your GLTF files with a build command like e.g. make models, then you can add the following to

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r/Paleontology•

At some point I saw a phylogeny of dinosaurs with little pie charts showing the percentage of scales vs. feathers for a bunch of different taxa on the phylogeny. I didn't save it and am now trying to track down any papers that have that kind of info.

I found Barrett et al 2015 which I think might be what I'm after: https://pmc.ncbi.nlm.nih.gov/articles/PMC4528472/

However, I seem to remember that the image I saw had a darker color scheme than the one in that paper, so I'm wondering if that's the most recent paper with the best info on the subject or if there's a more recent one.

I also found Bell et al 2017, which is just for tyrannosauroids but nonetheless useful: https://royalsocietypub

23

r/Minetest•

Is it possible to have a hypertext <item> with a palette color applied?

I have a hypertext with the tag <item name='thing:egg_jumbo 5 0 "\u0001palette_index\u000252\u0003"' float=right width='36' height='36'>, but the item shows up in the formspec with the default color. If I give myself the same item with /giveme thing:egg_jumbo 5 0 "\u0001palette_index\u000252\u0003", I get an item with the expected color.

Here is a partial screenshot. The egg with blue dots in the slot to the left is the itemstack I gave myself, and off to the right is the hypertext item with default white spots:

https://i.imgur.com/e5NobD9.png

51

r/Minetest•

I can't seem to find any info on this, my searches only lead me to explanations about setting the infotext of nodes or entities. How can I change where the infotext is displayed on the screen?

34

r/Paleontology•

It's been a while since I watched it but my recollection is WWD portrayed juvenile sauropods growing up together in their own little herd with no adults in sight. I've also heard the idea thrown around that they would have done that because a group of juveniles would have more vigilance against predators than a solitary one. But I'm trying to think of modern animals that do that and coming up blank.

For sauropod reproductive strategies, the comparison I've often heard is to sea turtles, but I've always thought of that as more of an "every man for himself" sort of situation where the baby turtles scatter after hatching, not group up and live together. And for other situations I can think of

53

r/Minetest•

I want to write documentation for the Luanti game I'm working on such that it can be viewed both in-game with Luanti and online from a browser. So I need a way convert between Luanti's custom hypertext markup and HTML. Or convert from a source markup language to those two.

Are there any existing tools that do this? I can probably cobble something together myself to do it but I'd like to avoid reinventing the wheel if possible.

37

r/Paleontology•

I'm trying to find a graph I saw in a paleobotany lecture on youtube. I've been looking through my watch history, liked videos, etc. for a few hours and can't seem to find it.

The graph showed diversity through time of different plant groups. It was similar to this one, with different plant groups stacked on top of each other, but it had some key differences: https://images.slideplayer.com/37/10752633/slides/slide_3.jpg

The graph I saw had a longer horizontal axis, so it was more stretched out. It also showed diversity expressed as a percentage of species rather than number of species, so it was easier to see which plant groups were dominant and had a bigger "slice of the pie" compared to

30

r/Minetest•

I've been making a game with 6x6 textures and haven't run into any trouble with them. After reading about powers of 2 being preferred for textures, I spent the weekend changing my textures to be 4x4, only to realize that some of my mobs are going to look terrible with such a low resolution.

The default textures for the engine have a bunch of non-power-of-2 textures, e.g. *_screenshot.png are 300x200, settings_*.png are 9x9, and bubble.png and heart.png are both 12x12. So maybe it's not actually that important for textures to be a power of 2?

Just wondering, what is the impact of using non-power-of-2 textures? Is it just a performance thing or...?

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