Daeee
u/Daeee
I usually hate these kinds of threads, but I just got 2 contracts and 2 crates at once after finishing a match, and was curious if anyone else did as well?
PS: One of them is a duplicate. I've now received two Huntsman contracts for the Sniper.
Change classes after the victory. You'll spawn back immediately. Probably known by many who have played the game and won enough times, but I just discovered this the other day when trying to change classes before the next round.
Just curious on your opinions. If Pyro had 4 weapon slots, (Flamethrower, Flaregun, Shotgun, and Melee), would it be overpowered? Let's even say both have their ammo reserves reduced (only for the Pyro, shotguns would stay the same for the other classes).
I like ambush crits, and I like supporting. It's a hungry, temperamental beast, but it's crits have defended many points and it's airblasts have saved many lives. Every day it grows worthier and worthier of a glorious name and description, and I'm a big enough man to admit I may not have what it takes to do it alone.
So, what do you think?
So for those of you who haven't even tried, it's workshop is quite limited, you can't plant crops, place a recruitment beacon, a scavenging station, or really anything too useful. I suspect it's sole purpose is to give you a place to build for some Brotherhood quests.
But I decided to give a go at making the best out of it, so I placed literally as many of those water pumps in the dirt towards the end of the settlement as I could. Then I used the item store glitch to free up some more build space (drop weapons on the ground in settlement, store them in workshop through build menu) and placed a bunch of wood and metal prefabs, and threw some beds in them. I then finished it off with one of