DatBlizzard

u/DatBlizzard


r/TagPro•

Here's a few scripts to use with the no-script option in groups. They should automatically enable only in no-script games so you won't have to worry about turning them on/off yourself.

They're all pretty bare bones so settings and instructions can be found each script. Let me know if you have any questions.

Key Remapper

Lets you remap keys to other keys. For example, IJKL can be remapped to WASD and used for movement.

Macros

Map specific keys to chat messages.

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r/TagPro•

First one is more for people who are having difficulty with the jump mechanics. If you feel comfortable jumping, this probably isn't for you. This adds a jump meter above your ball. When you're able to double jump is dictated by your vertical velocity. If you're falling too fast or moving upwards too fast, you won't be able to do a second jump. It changes color indicating when you can (green) and cannot (red) jump. It also shrinks in size as your speed changes so you can get an idea of how long you have left until you won't be able to (or will be able to if moving up) jump.

Example: http://streamable.com/fl1q8
Script: https://gist.github.com/SomeBall-1/ceafb125c9db7ba1467592250dc6b9f2
I

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r/TagPro•

This is an alternative to rendering replays with the extension. The rendering works a little differently than the extension, and it may work better for some and it may work worse. Drag and drop a folder or some replays and click Render to begin: https://someball-1.github.io/replay-renderer/.

In short, the extension works by generating the webm frame-by-frame and packaging it together. This site works by playing back the replay on your screen, and then recording that playback live. What this means is that rendering should happen in virtually real-time: a 30 sec replay will take maybe 35 sec to render. However, this also means any stuttering, dropped frames, or general inconsistencies in fram

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r/TagPro•

This script adds a few small things to hopefully make the easter event a little easier for you. It adds a line extending from your ball through your mouse pointer so you can always see what's in line of your next egg. This line will turn black for 1 second after firing so you know when you're timed out before you can fire again.

The script also has a custom crosshair image that's hopefully a bit easier to see than the default for your OS. Note that macs tend to hide the cursor after a keypress by default. I don't know how to disable this and while there are workarounds, they are ugly so I haven't put anything in for that (yet). I updated the script with

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r/TagPro•

This script adds a dropdown menu to the scoreboard with a list of flairs you've unlocked. You can choose a new flair from the menu to change it, just note that you'll have to refresh or wait until the next game to see your flair update.

Screenshot: http://i.imgur.com/sRajwqY.png

Also, the script requires you to be on the homepage for it to get a list of flairs you've unlocked. That means that if you earn a new flair after a game it won't appear on the list until you return to the home page.

Script link: https://gist.github.com/SomeBall-1/e363755a56c6cfae8079

Direct install link: https://gist.github.com/SomeBall-1/e363755a56c6cfae8079/raw/TagPro%2520In-Game%2520Flair%2520Selector.user.js

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r/TagPro•

Semi-useful script for all you eager flair hunters out there. This will add a text overlay to Jimmy that gives his current target and his current speed. Looks like this.

Names on Jimmy are white and green based on whether or not the name is reserved and are yellow if Jimmy is after you!

Script here: https://gist.github.com/SomeBall-1/98b506cdb00cd1d16000
Direct download from here: https://gist.github.com/SomeBall-1/98b506cdb00cd1d16000/raw/Jimmy%2520Tells%2520All.user.js

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r/TagPro•

Small update to the scoreboard enhancer. Pressing shift+esc to open the scoreboard will put in a static mode meaning that while scores and stats will continue to update, the names will not shuffle around. It's main use is for reporting so you can more easily click the correct name without the scoreboard moving around right as you try to click.

I also added something to keep players who left the game on the scoreboard. A blank line is added below the regular scoreboard and then any players who were in the game but left are added below this. For the time being, this is off by default just because it's' really ugly right now. To enable it, just open up the script, scroll down a bit or ctrl+f f

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r/TagPro•

It's taken me a bit longer than I wanted, but here's the script for the Live Map Editor I posted about a little over a month ago.

#Script Install to Tampermonkey from this link so you can receive automatic updates: https://gist.github.com/SomeBall-1/d69f2264abebb5fcdffb/raw/TagPro%2520Live%2520Map%2520Editor.user.js

Unfortunately, I have a lot less time to work on this than I thought so I'm releasing this with a few less features than I originally planned and am calling it a Beta release.

#How to Use Usage is very simple. Load up a game on one of NewCompte's maptest servers or tagpro-maptest or tangent and click the Enable Editor button you now have in the

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r/TagPro•

Finally was able to confirm my fix for the bug that led to you ending up in a game moving your ball and camera at the same time. Also, courtesy of something CFlakes sent me months ago, I added a different kind of camera to the script. This camera has friction and acceleration instead of the basic left/right/up/down from before. By default, the new camera is the default but you can change back to the boring camera from inside. You can also change camera speed settings inside and don't forget you can hold shift to move at double speed and ctrl to move at half speed.

And this now fixes the bug in the vanilla game where if you have your camera centered and a player leaves the game, you'll somet

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r/TagPro•

The map editor has recently been updated to include some new functions, but I'm looking to see if anyone has anything else they want added. Either a new tool or a different or modified behavior for an existing tool.

For example, to make pasting patterns easier, I just added a new feature to the copy and paste tool that sort of locks in your pasting to a grid. You can see what I mean at this version of the map editor. Try copying and pasting a checkerboard pattern first normally, dragging around while pasting, and then a second time holding shift while dragging and pasting.

Any other ideas for enhancements?

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r/TagPro•

Hello everyone, I've finally been given permission to post this script to the subreddit.

#Userscript Direct Install Link:
https://gist.github.com/SomeBall-1/14fb11c9f0257a5c29fa/raw/TagPro%20Timers.user.js
#Userscript GitHub Link:
https://gist.github.com/SomeBall-1/14fb11c9f0257a5c29fa

 

The userscript is pretty self explanatory, but here are the basics: when a player spawns or a boost, bomb, or powerup is used/taken a number will appear on the tile where the map element changed. This number is the time, in seconds, until the item reappears. As the

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r/TagPro•

This is a fun little script to help with lining things up. Included are bomb guides, text that gives your current position and velocity, and highlighting of the tiles you're currently on.

Screenshot of all features in action.

By default, the script features are hidden, to show them, hold the alt key (option on Mac) down. Bomb guides are only shown when within a few tiles of a bomb. To enable the script features without having to hold down a key, press shift+alt. Press alt again to hide.

Bomb guides have obvious uses, but the tile highlighting and ball position are great for lining up those 1-tile wide spaces on different gamemode maps.

[GitHub script lin

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