Datapunkt

u/Datapunkt


r/leagueoflegends•

Faker set the bar incredibly high and it feels like nobody after him will "deserve" to be introduced into the Hall of Legends. I wonder if this is a super exclusive thing where introductions only happen every 3-5 years or if the bar will be lowered.

Since Faker is still active, my idea would have been to introduce retired players first who influenced the game tremendously, examples:

  • HotShotGG: to some extend he brought LoL to fame for many and established his influence through his team CLG.
  • Some old TSM squad (Reginald, Dyrus/The Rain Man, TheOddOne, Xpecial, Chaox) who extended LoLs reach.
  • The original squad of Fnatic, aAa, Gambit Gaming.
  • individuals that had an outstanding car
115





r/gwent•

Title might be misleading because I've done more than I had planned. I analysed the top 14 in regards of the connection between games played and winrate.

I was bored and did a short analysis of the top 7 players. I only did it for myself because I was curious but decided to share it since it's quite interesting and there are a lot of players out there who still say that the winrate is the best indicator to determine who's good or bad (which doesn't make sense even without having proof for it).

First of all I was surprised that the average winrate in the top 7 was that low (56,51%) since in the past it usually was above 60%.

The important trend her

1840

r/gwent•

I've seen so many complaints about the new system and I am here to defend CDPR's decision on changing the ladder system.

  • People have complained that you get a lot more punished for experimenting and therefore the meta will be staler. First of all, the top of the ladder was always stale. This is a result of top players being competitive and you don't see that many players that test out new strategies anyways. That being said I think deckbuilders do get a lot more freedom if they are good at it and do it seriously. I am more of a tweaker and not that innovative and whenever I have an idea I usually build the deck, play a few games and if it doesn't work and I don't find obvious ways to
10062

I am a mathematician and wanted to give back to the community so I theorycrafted a formular to calculate Coral damage faster:

(P-N)/2  

P = row power (excluding golds)  
N = number of units with odd power (excluding golds)
465

r/gwent•

I am a mathematician and wanted to give back to the community so I theorycrafted a formular to calculate Coral damage faster:

(P-N)/2  

P = row power (excluding golds)  
N = number of units with odd power (excluding golds)
3918

r/gwent•

Hi, I am Datapunkt. Used to be a high elo player in the closed beta and now I am also playing mostly in the top 100. I just made a quick guide for the deck I primarely play. Nothing special but I explain some card choices and some general gameplay tips against the most popular decks atm. Hope it is helpful for some of you :)

614

r/gwent•

FIRST 4 RANDOM CARDS:

Common: X (17)
Rare: 96 (5)
Epic: 21 (2)
Legendary: 6 (0)

3 CARDS WHERE YOU HAVE TO PICK:

Rare: 227 (34)
Epic: 41 (5)
Legendary: 11(3)

TOTAL:

Common: X (17)
Rare: 323 (39)
Epic: 62 (7)
Legendary: 17 (3)

Format: e.g. "Rare: 10 (2)" means 10 rares of which 2 were premium.

CONCLUSION:

  • I had a Legendary in every 16th keg.
  • I had a premium in every 4th keg.
  • I had an Epic in every 4.5th keg.
  • Having a Rare/Epic/Legendary in the first 4 cards is approx. half as likely as having them in the 3 choosable cards.
12