Delslayer

u/Delslayer


r/Borderlands•

So don't know if anyone else has messed with this but you can travel a decent bit faster than your normal run by starting a run, immediately entering a slide, and then cancelling the slide with another dash. You can literally just keep doing this over and over again, and it gets a huge speed boost on slopes. Unfortunately however, it's still slower than using a vehicle, and it's not entirely practical for shorter distances.

I'm gonna test later today how this works with skills that give you buffs based on your movement speed, such as with Zane.

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r/buildapc•

Intended use: streaming (OBS, Streamlabs) and gaming (Apex, Guilty gear, Mortal Kombat 11, etc.)

Not really looking to run everything on ultra high settings, just looking for something that can run the the games listed above with a stable frame rate at 1080p. General goal with the build is getting the most bang for my buck.

In terms of budget, the build I've got is roughly what I'm looking to spend, but if it means a significant jump in performance I can wiggle a bit; we'll say below $800. I've neglected to include a hard drive as I've got a 1tb drive from my old build that I was going to just repurpose for the new one.

I'm making the purchase from the United States. I'm pretty confide

16


r/CrazyHand•

Hey there guys and gals. So as of late I've been focusing a great deal upon how I play in neutral both as Zss and in the game in general. While it has helped my play immensely and in general has allowed me to play more consistently, I've come to the conclusion (after reviewing my matches and talking with local players) that while my play has become much safer, it's almost entirely because I've learned how not to over extend, not when it's safe to push out. Granted I know how to kill, and do it with style, but I feel like when I'm in neutral the options I throw out are done solely with the objective of covering an approach or limiting how they can come at me, but with no thought of how I shou

120

r/CrazyHand•

Hello all you beautiful wackyhanded wonders. Have youever watched a player made montage and found yourself wishing you could display the deviously dank destruction you dish out on the daily? Well want no more. r/Crazyhand is a community founded with the ideals of fostering the growth and development of players within the smash community. To celebrate this, u/The_Sad_Onion and myself would like to make a montage showcasing your finest moments.

If you'd like to be featured, all you need to do is send us your replays and leave a small comment in this thread (or via PM) containing the following:

  • Your NnID
  • Who you sent a friend request to
  • A brief description of your replay (Stage and Ch
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r/FLWRENTEST•

Zss matchups (from worst (-3) to best (+3))

-3

  • Pikachu

He's too small to hit, quick, and in general a pain in the ass. This MU isn't unwinnable but it's heavily skewed in Pikachu's favor; unless you're confident that you can out play the player, you should probably have a secondary that isn't so heavily limited by character size.

-2

  • Kirby

His size makes approaching difficult for Zss. If Kirby is grounded, grab will often times go right over his head, and Jab, her quickest attack, won't always land. Likewise, his landing animation option times will compress his hitbox and allow him to avoid attempts at punishing a landing.

Kirby however is a lightweight, and wil

20

r/FLWRENTEST•

While ultimately this will always come down to preference, there are some things to keep in mind when considering your button layout with Zero Suit Samus.

Unquestionably the most important thing to consider is your jump, and how it effects your game. Ignoring the obvious uses such as approaching and recovery, it's also useful in both how/when you follow-up, and expanding your out of shield options beyond grabbing, rolling, and spot dodging.

At the bare minimum, you need to ensure that you are able to perform jump without the use of your right thumb. This may sound silly, and no I'm not saying you can never perform jump with your right thumb, but hear me out. If you only perform jump by hit

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r/FLWRENTEST•

Jab1 Hitbox active: FRAME 1

Damage:

Uses: Disruption (clash with attack), follow up

Jab2 Jab3

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r/FLWRENTEST•

Hitbox active: frame 3

Uses: Recovery, Finisher, Combo finisher, OoS option

Knock back direction: up and away

Kill percentage:

Related content: Nick Riddle's DI guide

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