DevRW

u/DevRW



r/SanctuaryRPG•

First, I will rant. This stupid bug cost me a Lv159 Lunatic Wizard just now -- god I'm to the point of quitting, unfair deaths like that ruin a game for me. I was changing gear to unlock Brute Force (yeah, I should have gotten it earlier, but I was experimenting with another build) and dropped my 1k vit charm for a strength one temporarily, and I realized the mistake immediately. I should have seen this coming due to this perk, but at the time I wasn't thinking.


SanctuaryRPG: Black Edition 1.0.8

I am pretty sure the bug originates from the Wizard perk 'With immense power and knowledge comes sacrifice.'. If you're unaware what this perk does, it reads as **'Gain +1 INT upon L

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r/SanctuaryRPG•

This is more a quality-of-life and consistency issue, but when you turn in the Colosseum quest it sends you back to the main area as opposed to the Colosseum itself. This means you have to go back into the Colosseum to get the quest again. While not a huge issue, it does take time to transition through the area multiple times.

It is also inconsistent with the Blacksmith quest, Tavern bounties, and the Market quest -- all of which return you to their respective areas.

Just to note: Is there a different place to report/discuss issues like this, or is this sub-reddit your main communication channel?

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r/PixelChampions•

Just an extremely basic AHK script I put together in 30 seconds to deal with the lack of customization mapping (no, it's not cheating. Most 'gaming' mice/keyboards have software to do this built-in if it makes you feel better (although if Fleury has a problem with it, he can tell me)):

Q: Red Health Potion
E: Blue Health Potion
F: Loot
Z: Stairs
C: Shops
WASD: ...

    ; Script only works while Pixel Champions is the active window.
    #IfWinActive, Pixel Champions

    ; While Caps Lock is toggled ON, the keys are remapped. 
    ; If it is OFF, they work normally (chat).
    ~CapsLock::Suspend, % GetKeyState("CapsLock", "T") ? "Off" : "On"
        q::F4
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r/PixelChampions•

Change Log - Build 218

  • Fixed the camera stretching being reset when the game is minimized (this may also have fixed the alt-tabbing issue).
  • Foods page on website now uses the new food sprites.
  • Fixed several typos on the crossbows page (it had been calling bolts 'arrows').
  • Re-balanced the bows&crossbows so that they follow specific equations (also lowered cost of magic bolt).
  • Shopkeepers will now take your platinum bars as payment rather than just gold, also they'll offer you platinum bars when selling items worth 1k or higher.
  • The yellow key is now a 'lock pick' and stacks to 100; lock picks are single-use
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r/PixelChampions•

Change Log - Build 215 Hotfix

  • Reintroduced shared experience. You need to within 10 levels (or 20% of level (NOT XP)) of the player in your party who does the most damage to qualify for shared XP. The bonus is 5% per player who qualifies. If you do not qualify, you'll only receive experience for the damage that you do (and this damage does not benefit others in the party).

  • Removed community pilot program for IndieDB/ModDB.

  • Added several new screenshots to the screenshots portion of website, and embedded the gameplay trailer to the front page.

  • Updated the **[Terms of Service](http://www.pixelchampions.com/service.asp

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r/PixelChampions•

Change Log - Build 215

  • XP is no longer shared 100%; your XP is determined by the amount of damage you do, and the number of people in your party.

  • Reduced all players experience XP to balance the changes in experience gain.

  • You can no longer do more damage to a monster than it has health remaining.

  • Added uppercase and lowercase c-cedilla character (thanks for reporting this missing character)!

      Ç, ç
    
  • Added 'Standard Aspect' (aspectstd) commandline to game client (to assist with video recording).

  • Fixed game client's VIP listing desyncing due to complicated VIP updates.

  • Fixed several server crashes

31

r/PixelChampions•

Official Post

I'm updating the original gameplay video of Pixel Champions that I had posted on IndieDB, and while doing so, I'd like to also add music to it.

There is website called Jamendo that advertises itself as the 'the world's biggest free music library'. It has thousands of music files that are licensed to be used in commercial projects such as Pixel Champions.

Having spent hours today browsing though them, and not finding any that I thought were suited for a Pixel Champions gameplay video, I've decided to offer playe

20

r/PixelChampions•

Change Log - Build 213

  • Minor search engine optimization (SEO) tweaks to the website.

  • Added social media links to the library, although they are mostly empty right now.

  • Website no longer lists the removed 'Club' skill.

  • The weakest axe weapon, 'Club', is now called 'Plank' in-game (to match website's description).

  • Renamed 'shields' skill to 'defense' skill (since a shield isn't required to train it).

  • Raised the respawn time of skeletons, ghouls, and ghosts to 1,3,5 minute(s) respectively.

  • Ghouls armor lowered from 'Light' to 'None' to match what had been listed on website.

  • Removed the 'Difficulty' rating

30

r/PixelChampions•

Change Log - Build 213

  • Removed the shielding bonus penality for equipping a two-handed weapon (this includes bows).

  • Raised the base stats of two-handed weapons:

      Stone Axe: 20/6 -> 28/8
      Dragonslayer Axe: 40/12 -> 56/18
    
  • Merged club skill and club weapons into axe skill and axe weapons *.

  • Removed club weapons replaced with the nearest axe weapon as follows:

      Labrys -> Sharkfin Axe
      Mace -> Hand Axe
      Mallet -> Hand Axe
      Penguin Hammer -> Jawbone Axe
      Maul -> Sharkfin Axe
      Dragon Hammer -> Hatchet
    
  • Added legendary text to Magical Sword,

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