DevelopMOUNT

u/DevelopMOUNT


r/starcraft•

I'm not really sure what happened. I was at elite AI in 2v2AI, but haven't played in a few months.

Tried playing with a buddy and we lost (Elite and very Hard AI), and it sent me straight to Hard AI. I haven't lost on hard, but wins don't progress the bar.

I've won 10+ games and I'm still in hard

74


r/StreetFighter•

I've been slowly increasing my consistency with Zangief through the Training mode. I found it boring at first, but now with progress I've been really enjoying it. Ive been able to get myself up to mid silver now, and I keep increasing.

I've seen a few posts lately about giefs working their way out of Bronze, so I thought I'd share my training regimen, and see if some of the other more skillful zangiefs have any extras!

- Footsies -

I try and learn his range with a few of his better buttons.

  • st.HP (charged as well.)

  • Lariet

  • cr.MK

  • cr.HK

  • st.MK (can be useful)

- Anti Airs -

I don't practice a lot of his AA's. His most consistent one is st.LP, and that is generally what I wi

1118


r/Miscreated•

This game has a lot of strong points in my opinion, but blueprints and how to acquire them is not one of them.

I don't believe they should totally do away with finding them in the wild, but there should also be a more streamlined way, as well. Kind of based off how it would work in reality.

I'll start with the building blueprints.

First off, requiring a blueprint to build the larger storage is annoying. If our survivor has the brains to create a small storage container, surely he can figure out how to make a large one. This should be a basic skill for our survivor.

Same with building walls. We all have the ability to build 2x2 walls to start. Why not after building X amount of walls/obj

826


r/paragon•

I'll preface by saying I have played over 1000 games in Legacy. That's something like 15 days playing time in the game. I love Paragon. So I was super excited to try Monolith.

I was able to play a bunch of games yesterday, and tried to choose a different role each time. Also all the opponents I played are in the Platinum/High Gold range on Agora.

I love that they clearly define roles. THANK YOU! This was desperately needed from the start. It now allows more cohesion between the team, because everyone knows what the roles are. You still get times where people don't care (even in plat), so just relax and see what happens. I'll touch more on this later, but leave your notions of roles at home

120120

r/paragon•

I don't see this technique too wide spread, but its incredibly useful.

Creep blocking is a staple in all MOBAS, because it provides you the additional safety of having your tower close. The closer to your tower, the safer you are.

In Paragon, you have to move serpentine in front of the creeps. You can't just block 1, because all the other will run by.

What serpentine running does is it pushes the minion off its path, causing it to turn hard, and slow down. A good creep block, will have most of the mob in a horizontal line, rather than vertical.

If you start from the beginning, you can force your lane to start at the ramp right outside of your tower! This is huge, and if you play it right

3224


r/paragon•

Before I get torched here, yes - I do have the card. I actually have 5 of them.

I am able to find it and add it for Grim, who is the same affinity(intellect/corruption).

The card does not appear in the card selector on Gideons deck though. I don't know why though.

I've tried changing filters, even went as far as restarting the client. Nothing.

I've filed a bug report already through the client, but anyone else experiencing this?

16

r/paragon•

Last hitting is an important mechanic to master. CXP is crucial early game, and generally - the better built team early will have a huge advantage.

I'm talking about an average of 6-9cxp higher.

DOTA for example, last hitting is probably the most important mechanic in that game (They aren't so generous when it comes out to giving gold).

Paragon is a little more lenient with its cxp distribution, giving support characters a little more flexibility.

What if they added the ability to deny creeps?

Right now the only way to deny farm is IF that opponent VOLUNTARILY leaves lane to do something else. Bullying the opponent out of lane is a good tactic, but leaves you vulnerable for a counter g

06