DigitalSteven1

u/DigitalSteven1





r/YomiHustle•

In case you haven't heard, Yomi Hustle received a trademark infringement claim from Sirlin Games, the developer and publisher of a game called "Yomi."

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This is very clearly targeted because Sirlin believes Yomi Hustle to be a potential threat. I personally find this to be funny because Yomi's (Sirlin Games' Yomi) peak player count hasn't gone above 10 in 2 years. And there are other games on steam that exist with Yomi in their name (nobody plays those either).

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Regardless, this has forced Ivy to have to change the game's name since a single indie developer can't really battle an entity like Sirlin Games, and Sirlin Games knows this and they know how to abuse trade

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r/YomiHustle•

Comboing effectively in Yomi Hustle can be very easy if your opponent doesn't DI, or can get extremely difficult, if they do properly DI. This guide will involve comboing through the air and properly resetting knockback multipliers to extend combos. This guide will not include using the wall, as that's incredibly basic.

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Basics

In Yomi Hustle, as a combo string continues, your opponent gets an increasing DI knockback multiplier. This means that the higher your combo number is the more your opponent will be able to control where they are sent flying when they DI. This effectively makes it harder to extend combos because eventually you will run out of air options to continue c

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