DragonBuild

u/DragonBuild


r/FORTnITE•

Save The World is an incomplete game full of band-aid fixes and bad decisions....we all know this. If I was taking what already exists (code, pathing, spawning, etc) and making it into a cohesive, complete package this is what I would do:

  1. Totally separate from the other mode with no locker or V-bucks.
  2. Emotes that could be purchased with x-ray tickets inside regular llamas.
  3. Make hero back blings interchangeable between owned heroes.
  4. Increase the power level range of each zone and kill off twine zone (stonewood 0-40, plank 40-88, canny 88-140) and put MSK at the end of canny. Tropical biome would be added to canny.
  5. Twine SSD's and endurance would stay as the final test beyond M
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r/u_DragonBuild•

Question for anyone who knows......after the 5 CC's are used up on an enemy, will broadsides still trigger and do damage (and simply not stagger)? Or will they not trigger at all? My twine is 100% damage with ZERO launchers and can be cleared solo (not even close to afk though). I was contemplating re-installing the game to try it again while replacing most of the tar pits (only floor trap i used) with retractable spikes just to see if it can be done after this "jail nerfing" update.

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r/FORTnITE•

If they wanted the easiest way to destroy almost all jailing and keep endurance choices relevant, all they had to do was add enough damage to wall lights/sound walls/launchers to kill husklings and remove healing/strength 6th perks from all traps. This game is an absolute joke. The truth of the matter is NONE of the changes since the initial trap re-work have been designed with the players in mind. It was all a rouse to slowly, legally kill the game off (which is exactly what they want). I can't believe i wasted two years on this broken game. 3 years to make storage manageable? Enough duping to make every material farmed for hundreds of hours totally meaningless? MSK carries for little kids

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r/FORTnITE•

PL 16

Team Perk: Keep Out (x4)

Support Squad:

Wukong

Love Ranger Jonesy (shockwave radius)

Shock Trooper Renegade (shockwave cooldown)

Survivalist Jonesy

Pathfinder Jess

Ramirez had a few beers and was slow to the keyboard today. She ANNIHILATED Stonewood, crushed Plank SSD 1 solo (as usual), but then closely failed Stonewood SSD 9. Yes, it's embarrassing but i felt the need for honesty. Level 1 traps, no tunnels, no BASE, and no spawn trapping hurts when lobber waves attack. A little more trapping barely cleared it with a healthy dose of turrets, frag grenades, shockwave, and headshots with a generic blue semi-automatic rifle. Never going to pretend this is a elite build....it's not

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r/FORTnITE•

PL 10

Team Perk- Keep Out (x3)

Support Squad:

-Love Ranger Jonesy (shockwave radius)

-Shock Trooper Renegade (shockwave cooldown)

-Survivalist Jonesy

-Pathfinder Jess

​

Ramirez finally got a nice PL jump while soloing Stonewood SSD 6 using T3 metal, 18 uncommon wall darts, 18 uncommon wooden floor spikes, and 18 rare gas traps (Storm Shield & 3 amps). Looking forward to Plankerton and leaving Scamwood behind!

Epic- TwineRamirez

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r/FORTnITE•

PL 7

Team Perk- Keep Out (x4)

Support Squad:

-Love Ranger Jonesy (shockwave radius)

-Shock Trooper Renegade (shockwave cooldown)

-Survivalist Jonesy

-Special Forces Banshee

​

Ramirez unlocked her 4th support slot, but has no one who helps her so Banshee got thrown in for the Keep Out buff. Today was a grind for gold and to close in on Stonewood SSD 6 tomorrow. Running encampments to save on mats reminds me of the old days!

Epic- TwineRamirez

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r/FORTnITE•

PL 7

Team Perk- Keep Out (x3)

Support Squad:

- Love Ranger Jonesy (shockwave radius)

- Shock Trooper Renegade (shockwave cooldown)

- Survivalist Jonesy

​

Ramirez grinded questlines and wargames for enough gold to add Love Ranger to her support team. Not to mention getting lucky on some lunar/mini llamas picking up Shock Trooper and Survivalist. She finished with an easy solo on Stonewood SSD 5 using T3 metal walls, 18 uncommon wall darts, and 18 rare gas traps (Storm Shield & 2 amps). Leveling up is so hard early on! You actually need your teammates in regular missions unless you plan on farming like a maniac.

​

Side note- Picked up a legendary Dragon's

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r/FORTnITE•

PL 5

Team Perk- Keep Out

Support Squad- Base Kyle, Skirmisher Edge, & Shock Specialist A.C.

Ramirez cruised through Stonewood SSD 4 solo with T2 metal walls, 12 common wall darts, & 12 common ceiling zappers (storm shield plus 1 amp). Her first gold purchase was 700 on the event legendary survivor. I'm really tempted to use my 1300 gold on UAH before she rotates out of the weekly items, but i think it would be a bad purchase in the long run.

Epic- TwineRamirez

154

r/FORTnITE•

PL 3

Support squad- Base Kyle (for extra health without an AR/ability buff).

Ramirez easily completed Stonewood SSD 2 & 3 solo with twelve T1 metal walls and 9 uncommon walls darts. After that, she got lucky having help from a PL 9 in an eliminate & collect for some rain. I forgot how slow you run without the Baron!

Epic- TwineRamirez

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r/FORTnITE•

Okay, let me preface this by saying i love this community of die hard STW players despite my occasional salt! As someone who has reached what I consider the end, but refuses to let go, i am embarking on a new journey with the game I call, "Taking Ramirez to Twine." My goal, starting on a new account (with no alternate account help or cash v-bucks), is to commander only Rescue Trooper Ramirez the entire game (including seasonal events) and get her to Twine to rescue her sister and kids.....defend her storm shields along the way....and eventually defeat MSK to partially replace the ending epic screwed us out of. I have a new xbox, epic, and reddit account (all are TwineRamirez) that i hope you

316

r/FORTnITE•

I'm on xbox and have been thinking about starting STW from the beginning. I don't play BR anymore (completed every battle pass from season 4 on until it became a rolling infomercial this summer). I'm sitting on around 7k v-bucks. Can I use those to gift STW to a new account? Or to help my new account in any way besides cosmetics? Is starting over fun? Any advice or tips from people who have been down this road would be appreciated.

117

r/FORTnITE•

Like a lot of veteran players I bailed at the 13.20 update. The pain cut too deep after the thousands of hours I put in. I uninstalled Fortnite and tried to forget about it. All along I followed the reddit, the updates, the venture themes, and any content creators that were still left. Two days ago, after a 7 month absence I decided to play a few missions just for old time's sake. Man, this game is a blast! Doing some PWO's, v-buck missions even though i have no use for them, and showing off my afk wargames bases while emoting with randoms. If I could give any piece of advice for the end-gamer who left and is considering coming back, I would say to forget about ventures. Let me explain becau

2222

r/FORTnITE•

Looking back on my time with this game, one of the things i always circle back to is how hard i grinded despite the pathetic rewards for grinding. I remember how exciting it was to unlock Buckshot Raptor at CB 100, and for the life of me i can't understand why something like this wasn't instituted:

CB100- Buckshot Raptor

CB200- Rabbit Raider

CB300- Beetlejess

CB400- Sledgehammer

CB500- 225% crit damage rocket launcher hero

CB600- 225% crit damage melee weapon hero

CB700- Universal 225% crit damage "super" hero that could be used in conjunction with any of the previous 6 in a loadout.

​

The final 3 concept heroes are "OP" on purpose because anyone who grinds that hard shou

1032

r/outriders•

I've just been thinking how cool it would be a year from now to go through this game using a melee-only altered with wind abilities and super-short cooldowns. Anyone else agree? Or disagree? Or have a unique idea for an expansion class? Besides the dozens of hours of game play i've seen, the fact that People Can Fly gave us 6 character slots with 4 hero classes has me believing this game is here to stay and they know what they have on their hands.

28

r/outriders•

I was not lucky enough to be a part of the insiders test, but i cannot stop planning out my initial Pyromancer build! This is my initial thought process:

SKILLS: 1) heatwave, 2) overheat, 3) volcanic rounds

PRIMARY WEAPON: Large magazine LMG

CLASS TREE: Mostly scorcher leading at least as far as the "All Guns Blazing" perk.

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SKILLS- Being that the pyromancer needs to inflict burn before kills to heal, heatwave is a must to me. The ease of following that up with overheat is just so simple despite not being flashy. Volcanic rounds is another one where it's not the sexiest skill, but being able to ignite everything at will and get those kills to give back health seems like a po

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