Hi Ninja Sword. 200 raw, tons of green sharpness, 100% affinity. 3 level 1 sockets. Silkbind boost.
EVLEWT
u/EVLEWT
People have said I should make this a post so I will.
It's not a personnel issue on the back end. It's a fucking systems and structure problem. It's a Baumer problem.
We keep changing our personnel and we keep having the same issues year over year.
Since Baumer has taken over, we have consistently seen our goalies have to face a huge number of shots. (Canucks current season numbers were based on up to last night's game. Does not include the 2nd game vs the Canadians).
Our shots against per game numbers since Baumer was handling our D.
- 2017-18: 32.2
- 2018-19: 31.6
- 2019-20: 33.3
- 2020-21: 36
League Average:
- 2017-18: 31.95
- 2018-19: 31.45
- 2019-20: 32.81
- 2020-21: 27.
Here's my guide/discussion on autoing eCiella was quite popular (https://www.reddit.com/r/DragaliaLost/comments/gszz4m/making_leif_work_on_auto_eciella_teams/), I'm back again with my auto eHMC guide. Ive been preparing this for a few days and see another posted user posted his autorun video using parts of a team I had suggested in a comment so I guess it's a good time to post this guide for everyone.
You can approach autoing eHMC in 2 ways. Either full defense, facetank mode or you can go the pure DPS route. Both are viable, they both have their pros and cons so I'll go over them below: (please note all facilities are maxed)
The 99.9% full-auto consistent runs using 4 eHMC prints: (no
Couldn't find any confirmed information on the damage reduction on Vanessa's FS so I decided to do a quick and dirty calculation myself by taking her into MG55.
Kanessa starting HP: 3277
Damage taken:
No FS: 1944
FS Charge Lv1: 1264
FS Charge Lv2: 1307
From the short tests I've run, it looks like the damage reduction does not increase with charge level and it looks like it's about a 35% DMG reduction from FS guarding(unless I don't know how to do maths)
Hoping others can confirm this as well.
The other thing that needs testing is how her enraged guard and how FS guarding stack. It will either be 100% damage reduction or it will be ~80% damage reduction. I'll update the post mome
Ability caps will increase tmw:
Skill Damage is now 40%
Strength is now 20%
Force Strike is now 50%
Broken Punisher is 35%
Gauge accelerator is 35%
Dragon time is now 20%
Shield prep is now III
Burning Punisher is 30%
Slayer Strength is now 6%
Those not mentioned appear to get no increase.
Wyrmprint abilities will now upgrade at 2UB and again at 4UB(MUB)
On TSN radio they were talking about the Canucks goalie situation. Ray doesn't blame the Canucks for how the situation started but puts the blame on the organization at about roughly a week ago when Demkos was injured.
I don't agree with the fan sentiment that the Canucks should have had another goalie after McKenna was claimed a month ago but I do agree that when Demkos went down, we should have been looking into an insurance plan.
Ferraro also mentions how Demkos camp was putting pressure on the Canucks and that may have sped up the Nilsson trade.
Back again with another technical/PSA post about a new legend.
Short one today mainly cause I'm busy so I can't spend much time writing this out but I'll try to update it as I go.
There's a few pieces of info I wanted to share that I have not seen clarified or talked about yet.
-
Each G4 V2 unit has to hit a perfect to gain a level in the gear gauge. 1 perfect = 1 level for 1 unit. 1 unit hitting a perfect does not give the 2nd G4 a gear gauge level
-
Using a meat orb (hitting
good or greatanything but miss or perfect*) will provide both G4 V2 with 1 level in the gear gauge and will count toward Tankman.you can track how many meat orbs you've used by hovering G4 V2 and looking at
Got destroyed by a Reinhardt during my deathless AA run and it prompted me to start this conversation. I was on my last fight T.T
+10
Blarserpant (+def)
Close Counter
QR
Close Def 3
With just a single Fortify Cav buff, he was at 40 def, 35 res.
Whoever you are Aegis, you're a madman and this built is crazy impressive. While everyone was looking at Chill Res, you looked at Serpant and said "yes, my Reinhardt needs this".
What offmeta builds completely destroyed you in arena?
Hey guys,
New legend, new mechanic, you knew this was coming.
I'm still updating as I go since I'm farming Ray and story mode so I haven't tested everything as I go so bare with me.
So let's get right into it:
Doubles units introduced the ability to change characters and become both characters when you use their special. There's a few things people aren't aware of so get the straight forward stuff over with.
Which unit starts the run?
Always the left unit: so Smoker and Luffy.
What type of damage do you deal when doubled?
Your type damage is based on who used the special to transform. This applies to both Smoker/Tashigi and Ace/Luffy. If Ace uses the special and transform you
As I mentioned yesterday in my fluff post here I said I'd put out an in-depth PSA about Cyborg Franky.
Well, work is slow so here it is. Sorry in advance for the formatting, doing it on mobile.
4x multipler for only one captain not both. So burst is 3x 4x not 4x 4x
- Sorry guys, no broken 16xness Calculations here
**All 6 units, including Friend Captain must be any of the following: Striker,


