Earhacker

u/Earhacker


r/glasgow•

I’m thinking about an electric car. Not a Tesla or anything, just a wee runner. But I live in a tenement, not on the ground floor, so installing a home charger obviously isn’t an option.

Is anyone else driving electric in Glasgow without charging at home? What’s the city’s infrastructure for this like? What about outside the city; Loch Lomond, Ayrshire, Lanarkshire? What’s the cost like when you only ever charge at public chargers?

2556

r/tipofmytongue•

This is towards the end of the movie. The good guy is in the enemy base, sneaking through corridors and shooting bad guys. He turns his gun on a henchman, who immediately throws down his own weapon, puts his hands up, and says something like,

“Honestly man, I just work here. And these people are so weird.”

The good guy let’s him run off.

I’ve tried googling the quote but I’m not getting the exact words right.

It might be a comedy film, or just a funny moment in an otherwise straight action film. I’ve a feeling it’s late 90s to 2000s.

27

r/modular•

Probably a simple answer here. Epic thread incoming.

I know I could pass the audio signal through a clock divider but that’s not what I’m looking for. I want to transpose the V/oct before it goes into the oscillator. Using the oscillator tuning isn’t an option either.

I guess I want to just subtract an octave, so an attenuator isn’t all I need, right?

Does a multifunction module like Disting or O_C (or Hemispheres?) do this to exactly an octave without tuning by ear?

Beginner question but I ain’t a newbie.

731


I have a very clear idea in my head, but to build it would take months of effort and learning. Before starting I’d like to know:

  • Does a product like this exist already?
  • Is there a demand for it?

If you’re familiar with 3D modelling software like CAD or Blender or game level editors you will know where I’m coming from and can skip this paragraph. These are three very different applications, but they all work by letting you define 3D objects as a mesh of polygons, then apply optical properties to those objects like opacity (how much light it lets through), luminosity (how much light it gives off), specularity (how shiny it is), diffusion (how it scatters light), texture (its colours), an

3536

r/modular•

I've made the mistake of falling in love with a modulation idea that might not exist, but hopefully you guys can help me out with a solution.

Say you have a saw ramp down, which I'll represent with numbers:

9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 9, 8, 7, 6...

The level is read from the ramp over time:

[9], 8, 7, 6, 5...
9, [8], 7, 6, 5...
9, 8, [7], 6, 5...
9, 8, 7, [6], 5...

(This is a continuous thing, not a sample & hold discrete thing)

So far so good. But then the device receives a gate, and the level changes direction, walking back up the ramp:

9, 8, 7, [6], 5...
9, 8, [7], 6, 5...
9, [8], 7, 6, 5...

Another gate, and the direction changes again:

9, 8, [7
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