There is lot to say about balance of healer elephant but lets not dwell on that. The thing I want to discuss here is the possibility of cool mindgames you can play with your opponent. Base premise is that if you age up with the dome of faith, and get scouted, the opponent can never know if you are going fast castle or just elephant push. You can can leverage it really nicely. also if you mine stone, they never know if you go for deffensive fort, forward fort or just next TC. It gives you so many ways to adapt. I hope they will get tuned down a bit, mainly te heler elephants and forward forts with Ajmer governor, but hell, i love the possibilities. What do you think about their design? Do you
Enroot
u/Enroot
Hi im really new in whole VTM and WoD stuff and this will be my first LARP ever. I'm looking for costume inspiration. Larp will happen in late november, partly outside, and weather might be kinda harsh. What should I wear? Any tips where can I find inspiration, or some costume guidlines?
Hi, i recently found a cool video of a guy making tea tray (https://www.youtube.com/watch?v=S3jrwiEGGfY). I never worked with wood so I need all the tools. What tools is he using? Is it reasonable project for a total beginner or I should start with easier stuff?
Ahojte, je v BA nejaké miesto kde sa môžem pripojiť na internet pomocou nejakého verejného PC? Preferujem centrum alebo Karlovu Ves.
I recently talked about this with my friends whom I've been playing AOW with since Shadow Magic, and we basically came to the same conclusion: items in AOW4 feel kinda lacking and uninteresting. I’ve got just over 120 hours in the game, and I’m still waiting to find an item that really grabs my attention.
In AOW3, there were a lot of handcrafted, unique items that could define your build or shift your entire playstyle. In AOW4, most items just feel like a random cluster of stats mashed together. Sure, the blueprint crafting system is cool addition, but damn, I miss the thrill of looting a legendary sword from a high-level dungeon.
What do you think about the itemization in AOW4
Hi, Im trying to learn unity. I want to create tileset, where I can place my units. I am stuck on how to drag & drop units naturaly on this kind of grid. Pickle is, that my tiles on grid are overlaping each other (not a bug, just a feature). When I try to somehow highlight a tile, the OnMouseEnter method it not really deterministic which tile is selected. Do you have any tips how to detect the tile which has it's center closest to my mouse cursor?
Hi guys, I challenge myself to climb, at least to plat, with a different civs each season. This season is Japanese for me, but dude, they are tough cookie :D. What play-style should i focus? Right now in it feels their barracks units are lacking against Lancasters and Templars. I don't really like shinobies. Do you have good up to date build orders or tips? Thank you in advance :)
Hi guys, my I'm looking for turntable for my mother, she used to have one in 1990s and she was never able to afford any new one. Now i have a job and I can buy her one. The best one for me is "audio-technica AT-LP60x", it has a good price and i can get it in my country for 159€. The second one I'm looking at is "Fluance RT80". Its more expensive and i would have to buy it on amazon which is with shipping 247€.
What are the differences?
Will be the cheaper one good?
Is there any other good one I can get?
My budget is like 200€ +-50.
Thx in advance guys. You are the best. Please do not hate, I'm really not experienced in this hobby.
Hi guys, I'm using Stable Baselines3 (SB3) on my real device and created an interface between Python and Arduino using a custom OpenAI Gymnasium environment. I want to include previous observations in my observation space. Currently, my observation space looks like this:
self.high = np.array([self.maxPos, self.minDelta, self.maxVel, self.maxPow], dtype=np.float32)
self.low = np.array([self.minPos, self.minDelta, self.minVel, self.minPow], dtype=np.float32)
self.observation_space = spaces.Box(self.low, self.high, dtype=np.float32)
Where min and max values are np.float32. My state is defined as:
`self.state = [self.ballPosition, self.ballPosition - self.desiredBallPos, sel
Hi guys, I never run a campaign for higher level players ... until now. I wanted something fantastic, to show them other planes, where they have never been. I decided to write a little story (5-6 sessions) that starts on Material plane, brings them to Muspelheim, the land of fire giants, continues to Jotunheim and ends in Stygia.
Then, I realized that I don't really know how to make those places unique and eye catching. What encounters and mechanics should I implement? Do you have any materials that I can use to get inspiration?
The title says it all. For example If i pick Wurrzag, will i have stronger savage orcs?
I cleared the dungeon, defeated big mean monster, shell was heavy, so i was teleported to someone who helps me, but than i stupidly decided to go back to the Giant's Claw and i went to check on the shell. The shell is surronded by dudes, which is ok, but there is no way back. Am i missing something, or i just corrupted my save file?
Ok guys, i have waystone, but when i go into prehistoric age and go to the cavern it says "I cannot see a thing. We'd best go back". What should i do?
Hi guys, i posted here few days ago when i turned the game 1st time and you were all true, its amazing. Im now at the point when I recruited Robo and i popped out at the end of time. Now i can chose party. My question is: Is there any character specific missable quest/part/dialogue? If yes, how to not miss a lot of stuff? Do i get some clues who to take where?
