Entity_

u/Entity_


r/foundry_game•

I'm impressed by how utterly useless shuttles are for their purpose.

  • They are push based, meaning you can't have a site be responsible for its own logistics capacity. You have to add start pads to your providers. This is more annoying manage. I want a single pad at a provider and ships at each consumer coming to that one pad to fetch their goods. Like trains can do.

  • They don't have enough capacity to be useful. One pad cannot satisfy a single blue belt over even a small distance of like 400m. Forget about long distance. Spamming more pads is not desired with how enormous these things are.

The crazy thing is that there are TWENTY loader ports on these. Why, when you can't even continu

619

r/LastEpoch•

This skill has a serious quality of life issue.

Not only do you have to recast it way too often, it also never seems to cast on the minion you want, despite clearly highlighting the desired minion (minion outline glow + nameplate of it shown at top)

If you pick the crit node (because of course you pick the crit node), you get punished with a ridiculously long cooldown for miscasts that aren't even your fault. Recasting in combat is nigh impossible if you have more than one minion, because it'll troll you and snap to an unwanted one anyway.

Either make the Lone Watcher node's duration modifier unlimited like Infernal Shade's equivalent, or make dreadshade actually cast **on the highligh

11

r/LastEpoch•

Having to resummon 20 minions because the game decided to despawn them when you clicked the next zone entrance for a transition that might not even work is rather annoying. More so than having to wait for it to go through.

You can still be attacked while waiting if there are remaining enemies, which just makes it worse.

195






r/dysmantle•

The run toggle option stops making you run when you stop moving for some reason, so I'm forced to either press a button every time I start moving, or keep a button pressed in the normal setting which gets a bit tiresome.

As I don't want to resort to writing an AHK macro to run whenever I press a movement key, can we please have a "always run" setting? There's a lot of walking in this game and I'd like it to be less strain on my hands.

131