Epyo

u/Epyo


r/classicwow•

(Disclaimer: I love almost everything we've seen about WoW: Forever so far! I don't want to sound negative about the project, I'm incredibly hyped about it.)

The Problem:

I'm browsing as many screenshots as I can, to see the various ways you earn points for the "Legacy System".

But it seems like the MAJORITY of them, are most efficiently accomplished by focusing on ONE character. Examples:

  • Finishing all the available dungeons, or finishing all the available raids. Clearly best done on one character.

  • Exploring all the maps. Clearly best done on one character.

  • Reaching various PVP ranks. Clearly best done on one character.

  • Finishing the T0.5 questline. Clearly best don

028


r/classicwow•

So if you're really into Spirit of the Redeemer in phase 8 (it's pretty fun right now!), don't buy Darkmoon Card: Twisting Nether (unless they fix this!).

Yes I've tested with the "Spirit of the Redeemer" being on cooldown, AND tested not being on cooldown.

(Note: recently they fixed the talent "Spirit of Redemption" and how it was breaking [Darkmoon Card: Twisting Nether], and I can confirm that works, but looks like they didn't fix this rune.)

202

r/classicwow•

I got that new staff "Spire of Twilight" from Naxxramas that says "Equip: Increases your casting speed of non-channeled spells by 4%" and now my Penance only shoots 2 bolts, the 3rd one doesn't come out. So it does way less healing!

Just informing the Penance fans out there =]

Obviously a bug, since it's not supposed to effect channeled spells, so they might fix it.

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r/wow•

h2. Background:

As you probably know, many players start gearing up their character through delves, but after doing enough delves at the max difficulty, they soon hit an ilvl limit of delve equipment, and need to start playing Mythic+ instead, if they want to continue improving their character.

BUT, they don't start at the easiest Mythic+ tiers and work their way up, because their ilvl is too high already! There wouldn't be any upgrades. Instead, they try to start with a pretty high difficulty, like 7 or 8, so that there are reasonable rewards.

Obviously, this doesn't go well, since you're supposed to "work your way up" to that difficulty, so everybody has a bad time, including the p

110

r/Overwatch•

At least for me, when I play an evening of Overwatch, either I win every game and it's easy, OR, I lose every game and it feels impossible. There's rarely an evening of lots of wins and losses, mixed together...

Here's my theory about why this happens: I bet MMR scores are only recalculated every few hours!

So, suppose I start playing a session, and my MMR (matchmaking rating) is much lower than it is supposed to be. So, I win all my games, because I'm matched against players that are lower MMR, all night long.

THEN I stop playing, and hours later, my MMR gets recalculated. The calculation sees that I won ten games in a row, and moves my MMR waaaay up! Because, that's a lot of win

12

r/Overwatch•

I think they should swap the OW2 DPS Passive with the Support Passive.

In other words, give Support the +10% move speed, and give DPS the out-of-combat healing, probably with a longer timer like 3 seconds.

This post isn't about buffing supports, it's about fixing the queues by making players more excited to play support, and reducing common frustrations with the role.

 

REASON ONE: In OW2, Support players have no control over whether they are able to "Support" teammates, due to lower move speed! This is frustrating.

Support players are players who enjoy helping teammate(s) win fights. Usually through these methods:

  • Healing teammates during fights
  • Buffing teammates du
09

r/LiveFromNewYork•

My coworker and I have a disagreement. I say the host is generally in every sketch (ignoring the cold open, and weekend update).

He says that's not normal at all, and if the host is in every sketch, that means they must be doing a great job.

Who's right? Note that this is a bet and whoever is wrong has to delete their neopets account.

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