
EthanCC
u/EthanCC

I feel like wars happen way to often in Next. I want to make the AI less prone to going to war, but to also make wars larger. I know you can do the latter through war exhaustion and invasion/response sizes, but is there a way to make NPC factions less prone to going to war with each other?
https://docs.google.com/spreadsheets/d/1TCKAWZylkUMS73di_c685rRJt9-cnhgwr3rbEbw1cuI/edit?usp=sharing
What is this?
This spreadsheet shows the profitability and profit margins of each factory, fully staffed, at each year new techs unlock, assuming all techs and inventions are unlocked instantly (actual numbers in-game will be lower). Profits and margins are shown for a full 20% clerks (maxclerk) and for 0% clerks (noclerk).
Where did the numbers come from?
Input and output prices are hard-coded values mined by u/Blaster395 in [this post](https://www.reddit.com/r/paradoxplaza/co
So, I was looking through the Spell Research mod, which seems to be paired with Requiem fairly often, and noticed something... pretty exploitable.
That mod lets you create scrolls of any spell you know, for the cost of paper and time. These scrolls cost up to 100 magicka to create (haven't gotten around to testing in the current version of the mod). You can probably see where I'm going with this: with only 100 magicka you can use any spell in the game, as many times as you want, as long as you're willing to sit around and make scrolls. Meaning all those level ups can be put into pumping your hea
I'm thinking about doing a game on a very large map with many players, but 8 players is just too low for my taste for 350+ star maps. Does anyone know how to mod the player limit above 8?
I found a scan of the guidebook for Delta in Japanese, does anyone know/have a digital copy in English?






