ExDSG

u/ExDSG


Pokemon has Physical and Special attacks, especially after 4th gen split the moves instead of types into physical or special you'd think they'd just have parity with Surf/Flamethrower/Thunderbolt but Physical and call it a day but it's interesting how it seems there is a different way in how they are ultimately balanced.

Physical moves tends to have more options, are stronger, has almost a monopoly in priority, and physical mons tend to be faster and can boost their most important stats (Attack and Speed or can just boost attack and rely on priority moves). However this comes at the cost of having more counterplay (Intimidate, Burn, Abilities and Items that penalize contact, more physical w

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I was looking at the end of the year Steam sales and how Stellar Blade was in the top 13th-24th new releases of the year. I think people were saying the game was DoA or didn't have the impact other PS5 "exclusives" had but I think it was more that the target audience was more gamers from China/S. Korea that just don't really have Playstation 5s. In general Japanese games aimed at the Japanese market and solely being released on Playstation 5/PC and not the Switch 2 are also struggling. I imagine Capcom is trying to make a Switch 2 Wilds port since they seem committed to release RE9 and Pragmata on the Switch 2 on release and Square is trying to port FFXIV and their other games to it.

Anyway

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Looking at the Tony Awards, it was interesting to see how few completely original musicals get made that aren't X: the musical, Jukebox musicals, or inspired by the music of a famous musician. Granted, this is done because most musicals fail to recoup their costs so sticking to a popular IP/Known story is a safe strategy. Still doesn't feel great an entire genre is reliant on being adaptations or needing pre-existing IP to exist, but what are other examples of this phenomenon you can think of things only being made if there's a popular name attached to it?

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Started playing Balatro when it came out on mobile so it's interesting reading of the older versions stakes and the reason why they were changed. Mostly that they seemed to discouraged playing hands with big sizes due to the lower hand size and having less discards making it harder to form those hands.

The Hades games have it so that the higher levels of heat tend to shift gameplay to just focusing on the Attack or Special of a weapon and a secondary source of curse if you plan on using the 50% damage effect (preferably on the dash to just inflict it). There's much more of an emphasis on simple effective/efficient damage sources, powering up that single source of damage and less on passives

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There was this recent Weekly Shonen Jump series called Hakutaku that recently got cancelled that was about game development. The issue was that the mangaka didn't seem to understand or care much for game development much because the 3 times they made a game they skipped its and there wasn't any other dramatic factors about team drama, outside sabotage, or encountering problems with video game design. All that happens is they instantly make the game and are then praised for it. The last chapter is the only one that starts making an attempt at a bit more conflict.

So it felt like a sports manga that just skips the sport and tells you the protagonist won or if Dr. Stone (since it was trying ha

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So when Moana 2 was coming out I learned the fact that the original Moana has been the most streamed movie pretty much since it came out, which is a big achievement but I don't see people remarking much compared to things like the biggest box office or most oscars won. Yusei Matsui, the mangaka behind Nogami Neuro, Assassination Classroom, and The Elusive Samurai is also the only artist in Weekly Shonen Jump history to have 3 manga become animes and never gotten a series cancelled early. To clarify, Toriyama's only made 2 long serializations with other limited way shorter series, Yabuki and Togashi have 3 anime of their manga from Jump but they started their career in the magazine with a ser

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In general games have 3 ways to add new content into an updated version:

  • New content interspersed at various points of the original game, for example Tales of Vesperia PS3/Definitive edition adding Patty and new scenes and dialogue
  • New content is added as extra endgame/ending content, for example the 8th days in Devil Survivor Overclocked
  • New content is an additional separate mode, like Bowser's Fury

All these options have their pros and cons for sure and games usually add new content to the main story related to the new endgame or have them alongside the separate mode but still one of them tends to be the major draw. Still, what would you say is your preferred way of devs handling n

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95%+ of all discussion of Battle Shonen discussion is see is dominated by 15-20 series, your Dragon Balls, One Pieces, Narutos. However I've always found it interesting I know Magi, Blue Exorcist (which is currently airing a new season), Noragami and Seraph of the End are popular worldwide but they aren't part of those 15-20 series that dominate discussion. I know squat about Magi and Blue Exorcist and only know what Noragami and Seraph of the End are about because I watched them.

Don't even think Avatar (James Cameron) is an example because at least it's remarkable people pointed out how unmemorable the films are to the point it became a meme. Anyways other examples of mediums/genres that

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So a big debate in singles 6v6 Pokemon is how overpowered Heavy Duty Boots are, an item which just has the effect of turning off the effects of entry hazard moves like Spikes and Stealth Rock and which just can lead to stall play-styles becoming more dominant and more reminiscent of Gen 1 and 2 where hazards didn't exist/weren't so strong, coupled with abilities like Regenerator and you can keep your team healthy.

Entry hazards are pretty strong and Rapid Spin/Defog have been found to be lacking as counters as meta progresses the best solution is just to run teams who aren't as affected by them like teams with a lots of Flying/Levitate Pokemon in Gen 3 or Steel/Ground/Fighting in Gens 4 onw

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Gag comics are typically not seen as the most intellectual or complex art. I remember reading commentary by Bill Watterson and IIRC Wooden Plank Studios (don't fully quote me on this) they mentioned to see storylines as easier than making single comic gag strips since you just follow the next step of the plot instead of having to come up with a new gag from scratch that requires getting inspiration in finding a funny idea and sometimes Watterson just stared and just needed to wait for inspiration for something funny to occur to him before a deadline.

On the other hand, Tournament arcs seem like more complex endeavor with characters needing to go to trials and usually expanding the cast, but

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I saw people mocking a post about "Seinen manga" account that couldn't come up with more manga than the 3 standard "Vagaserk Saga." I was thinking about how for 10+ years people have stuck to those manga being the "best" seinen manga alongside Monster/20th Century Boys/Kingdom/Oyasumi Punpun/Steel Ball Run. What are other examples you've seen of some works constantly being the example of what's good/the best about their genre/medium?

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I do remember TF2 competitive mostly being a generalist game with Scout, Demo, Solider, and a Medic making your standard teams and in general balance wise classes like Heavy, Pyro and Spy have been seen throughout TF2 history as being too specialized.

In contrast like it's frequently mentioned a game liked FFX has Kimhari struggle because the game is setup more that the enemies are dealt with by particular party members and Kimhari just doesn't do it as well and even endgame wise his overdrives pale to ones like Tidus, Rikku, or Wakka.

Definitions can be murky and can change by game, like competitive Pokémon usually has your team min-max their stats/moveset towards a certain task and while

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I see a lot of mockery online when people call music "Emotionally manipulative" and treated as a really uninformed take. What is interesting is it has actually been a sticking point for some acclaimed film directors like Michael Haneke, Robert Bresson, and Ingmar Bergman. Even some popular films like No Country for Old Men and The Birds have barely if any score.

What are other examples you've seen of takes that seem uninformed but are held by professionals in their fields?

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While people discuss media that is popular outside its country of origin like King of Fighters in Mexico or Starcraft in South Korea. What are examples of the opposite, media that is only really popular in its country of origin? I mostly remember Hozuki no reitetsu/Hozuki's coolheadeness due to being the first anime Wit Studio did after Attack on Titan but due to focusing a lot of Japanese mythology while it sold well and got another season it never got popularity outside Japan. More recently there's Nue's exorcist which was the surprise hit of its batch in Jump in Japan that left people confused because it's seen but mostly seen as a generic exorcist harem manga with meh art.

So what are o

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Before the Pokemon Presents presentation I remember people discussing a HD2D Gen 5 remake. This made the people who really dislike HD2D mention how much they dislike the artstyle and how it's everywhere nowadays in RPGs. Despite only 5 games fitting in that criteria all made by the same studio (3 Octopath games, Live A Live, and Triangle Strategy) and there's the upcoming DQ3 remake. The Star Ocean 2 Remake is usually lumped in, but it's not an HD2D game, the backgrounds are full 3D.

Anyways what are some trends people call out or mention that just don't exist or that you can count with one or two hands?

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