
FSimser
u/FSimser

I've been working through a number of typical code challenges. I managed to solve this one, but I can't logically grasp WHY it works, which makes me fear I won't be able to implement this in the future:
The challenge: " Given n pairs of parentheses, write a function to generate all combinations of well-formed parentheses. "
My solution:
def genParenthesis(openB, closeB, n, s=[]):
if(closeB==n):
print(s)
return
else:
if(openB<n):
s.append('(')
genParenthesis(openB+1,closeB,n,s)
s.pop()
# print(f"First condition: {s}")
if(openB>closeB):
The developers made a very smart choice in continuing to pull from Diablo's adventure mode playbook for Underground. They should have went a few steps further, and that's where many of these suggestions come from:
General:
- All current sets should have the same percentage chance to drop in all loot tables, including Underground
Scavenging:
- Scavenging appears to be a very difficult thing to balance because if it simply effects rolls than the player could have a "scavenging" set that they equip just long enough to make those rolls. Thinking about it in relation to Underground gave me an interesting idea:
- All of your teams kills during an underground mission could grant a scav
The survey: http://kwiksurveys.com/s/RNRJo5Pg
Hello everyone! I've created the first (hopefully of many) community white board surveys. In my former career as an intelligence analyst I did a great deal of data analysis, so of course when I got thinking about the future of the Division and the impact of community feedback my first instinct was to generate some data to analyze!
Here is my goal with this ongoing white board project: I want the Division community to have the best, most productive dialogue with its development team that any game has ever had.
Here's what I'm doing to help work towards that lofty goal: I want to create a number of different high quality surveys and other feedb
This is my first time back to Guild Wars 2 since just a few months after release. I'm not sure why it didn't hook me then, but I've been really sucked in by it this time around and I'm really enjoying myself. I've always been most interested by PvP content but on returning to it the past few days I've noticed that it is very far from the experience I remember a couple of years ago. Primarily, it seems like the time to kill has shrank and I (and the team I'm presumably handicapping) is getting crushed in every single match I play. I'm hoping that maybe I could get some insight from players who are familiar with the current state of the game into what it is that I'm likely doing wrong and hope
For a couple of important reasons. Most obviously, they're identical in function and form. Beyond that though, the Strangers Rifle is literally the only year one legendary to be given this option. Additionally, the change was made with only a week to go before the release of the Taken King when the logical thing to do was to simply buff the Stranger's Rifle to the max year one attack value at the same time they made it legendary. Instead, they deliberately chose to leave it at it's old attack value and give you the option to ascend it using the year 2 economy (legendary marks). It would make sense to allow it to be ascended using other year one weapons in the traditional way if their intenti
I hope I'm not breaking any rules about self promotion or anything with this, but typing all my ideas out would have created a huge ugly text wall. After the 2.0 tower reveal and the new economy system was explained I've been trying to figure out what the best way to prepare for it and get started with it is. I've come up with some decent ideas I think. If anybody else is as crazy about preparing for this as I am I'd love to hear what other good ways there are that I missed. I really want to put the next 3 weeks to good use. https://youtu.be/lSSwVn4xzNE
Since we all saw the reveal at E3, I've been convinced that the Night Stalker can be played much more offensively in PvP than people have supposed. (Skill tree visual link at the bottom)
Basic Idea: One of the first things I noticed watching all of the captured gameplay was how strong the hunter melee (Smoke) is and this build is built around maximum up-time for your melee. (Hence the use of Monte Carlo and maximum Strength)
Grenade: Essentially, having the smoke charges provides the Nightstalker with two different types of grenades. For the traditional grenade I chose Voidwall because I think it will do the best job of zoning an area and because it spreads in both directions on detonati
As absolutely hilarious as that MIDA video is, this one is SO much better. Literally had me in tears I was laughing so hard. I watched a bunch of his (MTash) other ones and I couldn't believe that Scottish accent wasnt real. Anyway, enjoy.
Hello all! I'm a former member of the Dads of Destiny Legends PvP clan, and with today's announcement and the details revealed (primarily that you need a premade) I decided to splinter off and create a crucible centered PS4 group so that it's easy for members to quickly find team mates, practice partners, etc. once the Trials goes live in may. For details, please check out the official Bungie.net clan page here: https://www.bungie.net/en/Clan/Forum/963840
Thanks all
Hello all! I wrote this as the first chapter to a larger fan-fiction story I'm creating that centers on the Last Word. I got the initial inspiration from the past weeks episode of the Guardian Radio podcast where the "weekly bounty" was to provide something creative and based on the Last Word. I'd love some feedback, but please be gentle. This was just the fist quick draft and I already see some places where I let my tense slip from past to past perfect, etc. so some editing will obviously be done before I compile all the chapters into a finished product. I did include the text in this post but there's a much more readable document in PDF form that I've linked to at the end of the post. Enjo
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