I'm looking into software for designing/defining quests for an RPG game. Mostly, I'm hoping for something visual and to avoid writing it as, for example, a JSON or XML file. Ideally I'd like something that can be used easily with Unreal Engine, although it's not a hard requirement. If it's just a process using non-gamedev specific tools I'm still interested in what people are doing and how they like it.
Currently I'm using Articy:draft for defining dialogues. I'm tempted to define quests using that, but I haven't seen much in the way of examples of it so I'm worried it might be a bad idea (the only thing I could find that mentioned it was a 2019 Game Developer blog post that essentially sai