I am trying to aoe farm the zombies in ZF on anniversary HC. Both times, I have run the standard route and reset before opening the graves. I keep getting saved to the instance even though I am not killing any bosses. Am I doing something wrong, or did Blizzard implement a change that causes people to get locked out after killing a zombie in order to prevent solo grinding in ZF?
FroStatus
u/FroStatus
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Our beloved wiki states "Wearing an amulet of glory with any amount of charges (other than zero) while Mining increases the chance of rolling an uncut gem table instead of receiving an ore from 1/256 to 1/86; this neither depletes the ore nor grants mining experience". This means that wearing a glory will make it 3x more likely to prevent you from obtaining an amethyst (and the xp from doing so) on a successful mining roll. Unless for some reason you value the extra gems more than the amethyst and xp, please take off that glory! I have been seeing so many max/mining capes rocking a glory in the pink safe haven. Help spread the knowledge for more efficient afking!
I used to play a bunch in Blackhawk, but I moved since I work remote and wanted to play true no limit holdem. Now that they have dropped the max bet, are the games up there any good? Are there a bunch of players most night, or are they only able to keep stakes over 1/3 going on the weekends?
ACR is having their massive 5mil guaranteed $2,500 buyin tournament in a little over a month. For the past few weeks, they have been running tons of satellites into the Venom, which I'm sure hundreds of us have been grinding to try to get in. They just sent out a tweet/email saying they will be giving away a free entry into the Venom for whoever receives the most attention on their ACR satellite tweet. Everyone, get to tweeting! If you feel like helping a fellow redditor try to win the entry, shoot me a like, reply, and retweet!
I have the next two days off, and am planning on heading to the casino (Blackhawk in CO). I have only played up there on Friday nights and Saturdays. On these days, there are 10+ tables running and you obviously see all sorts of players from the first time fish, to the experienced grinders. However, on Thursdays, they seem to average only 2 tables. Should I expect these 2 tables to be full of overly tight players looking to hit the jackpots that run during the week, or will a wide variety of players still be there?
I am creating a general material to be used for cards within a game. For each card, a texture parameter is used to determine which portrait should be used. The goal is for something along these THESE lines. Instead of cropping each image to fit the cards, I want to hide all of the areas outside of the image border. How can I specify the image to be rendered first, and then the rest of the card texture (with the area within the border being excluded) so that the main image is visible and not overlapping the rest of the card?
My company is currently struggling greatly with the production time of ferric oxide catalyst. Actually creating the catalyst takes a short period of time, however after we run the necessary reaction, the catalyst exists as what we call a 'mud'. In this stage, the ferric oxide catalyst exists as fairly fine particles suspended in water. In order to extract the product, we first need to wait until it settles to the bottom of the mixing tank, so that it can be pumped out of the vessel. This part of the process takes WAY too long (often around 2 days) and is an obvious area of improvement to our production process.
To solve this, I had a thought of using some sort of magnet or se
Good evening Reddit,
I am attempting to animate a book opening. In order to keep my pages attached to the book binding as it opens, I am using a shrinkwrap modifier on the page meshes which transform the bottom page vertices to the nearest surface point of the book binding. [As you can see](https://imgur.com/a/qIdIdce) , the modifier works when the book is closed, but the page does not stay attached to the binding as the book opens. Anyone have an idea as to what is going wrong?
Good morning reddit.
I am attempting to animate a book opening. In order to keep my pages attached to the book binding as it opens, I am using a shrinkwrap modifier on the page meshes which transform the bottom page vertices to the nearest surface point of the book binding. [As you can see](https://imgur.com/a/qIdIdce), the modifier works when the book is closed, but the page does not stay attached to the binding as the book opens. Anyone have an idea as to what is going wrong?
I am trying to an actor of a specific class that is closest to where the player is pointing. Right now, I am using a Tick Event to get the current YAW of the player's hand and compare that to the LOOK AT ROTATION of all actors currently being overlapped in relation to the player's hand. Whichever actor has the lowest YAW float when subtracting these two values is set as the actor being pointed at.
This seems like a very expensive method of finding which actor the player is pointing at. Does anyone know of a better way of accomplishing this?
After implementing Perforce as source control, whenever I try to launch my game to my Android device, I am getting the following error:
LogPlayLevel: ERROR: System.UnauthorizedAccessException: Access to the path 'V:\UnrealProjects\FleshWoundWorkspace\OnlyAFleshWound\Saved\StagedBuilds\Android_ASTC\Manifest_ObsoleteUFSFiles.txt424b57324a4b3098' is denied.
Any ideas how to fix this?
