Gforce810

u/Gforce810


Grabbed the chemical warfare warbond as soon as it came out, and it's easily the most fun I've had in a long time in Helldivers.

The buffs to fire damage in general, combined with the changes to how gas damage functions and affects enemies work amazingly together in tandem to make you the absolute crowd control and throng-clearing MASTER!

Gear: Gas armor, torcher, dagger, gas grenades, sterilizer, gas backpack, gas orbital, smoke eagle strike

Sterilizer has better range than flamethrower by far, allowing you to reach out a respectable 30ish meters with blinding, confusing miasma. Absolutely incredible noticing an AT focused teammate struggling with an angry swarm nipping their heels o

362

r/helldivers2•

Grabbed the chemical warfare warbond as soon as it came out, and it's easily the most fun I've had in a long time in Helldivers.

The buffs to fire damage in general, combined with the changes to how gas damage functions and affects enemies work amazingly together in tandem to make you the absolute crowd control and throng-clearing MASTER!

Gear: Gas armor, torcher, dagger, gas grenades, sterilizer, gas backpack, gas orbital, smoke eagle strike

Sterilizer has better range than flamethrower by far, allowing you to reach out a respectable 30ish meters with blinding, confusing miasma. Absolutely incredible noticing an AT focused teammate struggling with an angry swarm nipping their heels o

30

r/helldivers2•

The opportunity cost of grenade slot loss is pretty high considering incendiary impact, stuns, etc all share the category.

If a Helldiver could perhaps stab / attack with the throwing knives themselves with them equipped for a damage boost, it could help them be a bit more relevant and interesting and also more useful in their "stealth" role as intended

303

r/Helldivers•

There seems to be a strong pull for players to gravitate towards dedicated AT weapons and stratagems, with good reason: it's so rewarding nuking the titan or strider hounding your squad, and they're a very menacing force to be reckoned with.

But I'm here to tell you the other end of the spectrum can be so much fun too! I've been having a BLAST with a dedicated crowd clearing setup recently. Useful on either front with a few minor adjustments.

Primaries are up to you, I like Blitzer and Spray & pray for each front respectively, classic liberator isn't bad either. Same for secondaries & grenades, I love stuns.

The fixes to the airburst launcher have made it so much better, so much more

1720

r/Helldivers•

Haven't had the chance to try any of the new DoT changes since I'm stuck at work but I'm not hearing folks be too impressed with the thermite even after the buff.

I'd love for thermite to get a little love, it's already a fairly painful pick for the opportunity cost of not being able to take stuns or something.

If I make the choice to bring them along, very within throwing distance of a charger, and stick him with 2 thermites (1/2 of your regular amount if you're not boosting your grenade amount) he should be absolutely toast

91

r/anime•

Recently established a HiDive account for Made in Abyss, and was curious if any other folks around here who may have HiDive as well had any high quality suggestions?

Not super concerned about genre, I'm very flexible but would rather focus on what might be of decent to high quality according to the fans.

21

r/Helldivers•

I've always loved stepping in as a "Medic" or "Team Support" archetype and doing my all to keep my team alive, healthy, and recovering from offense in games, and I think Helldivers has awesome potential for something like this. Team work is a huge part of success in Helldivers, but actually staying alive and not letting your HP drop to 0 is usually all on your as a single player. Which is fine, but can be tough to multi-task while your trying to nade bug holes and doge headshot rockets.

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I would LOVE to have some gear, stratagems, etc, that is solely for the purpose of being a team support or "Medic" type of gameplay. Just spitballing a few ideas:

1.) Medical Rover equipped with

611

r/Helldivers•

I am totally gobsmacked that everyone seems to feel the flamethrower is this weak piece of garbage around here, it is hands down my absolute favorite weapon in the game at the moment. I run it with the "Medic" armor for extra stims & longer stim effect so I can quasi-tank some damage if I'm brushing shoulders with alit foes. Jumppack has been a great option with it as well to allow you a quick escape if you need to re-adjust your position.

It is so fucking cool just spraying a wide berth of fiery death against approaching foes, I bring it every mission, bots or bugs regardless. Getting a steady stream of 15 or more trying to pursue you around some obstacle while you're BBQing them the whol

422

r/remnantgame•

Just had to drop a quick thread to gush about how much I love this game, first playthrough totally blind under the belt at this point. Had such a great time running a true "Sniper" class with scoped rifle and single shot pistol (I love seeing 4 digit damage numbers on a weakspot shot with 2nd tier Hunter skill active)

Combined the above precision offense with extremely nimble but tricky defense; the light armor set from N'rud set me up with delicious light armor rolls, threw on ring that gives much better I frames, as well as ring that does electric AOE on a perfect dodge. Made my defense INTO my offense. So satisfying being able to focus on tougher enemies and clearing weak trashmobs with

14

r/remnantgame•

Absolutely loved my first playthrough and I am jumping straight back in with another character for more.

I was just curious if I was missing something at the end of the first run? Completed final boss, saw cutscene of boss regenerating & Clem resetting the world and absorbing everyone into the index, watched all credits, saw the cutscene play of the Keeper interacting with the Index after Clem basically re-formatted the universe, everything is reinstated including NPC's and whatnot; you see your character on their back on the ground & they do a big GASP and wake up, cutscene over.

Ward 13 has no changes that I could tell other than turning in compass for Explorer archetype, no new dialog

13



r/ModernWarfareII•

Thank you for the recent change. No, I'm being 100% serious; zero sarcasm here. The recent nerf has actually been super helpful for solidifying my playstyle as my favorite and most effective way to engage on the field. No overkill here; I'd NEVER sully my glorious shield work by leaning on another primary. Never have and never will.

Sure the small reduction in movement speed hurts a bit, but it's more or less comparable to MW2019 to begin with. The drastic loss of throwing knife speed isn't ideal, but it was on the fast side of lethals anyways. Just being a little more selective about what openings I go for a quick flick will solve that; plus I'm never without Fast Hands so it won't matter

019

r/ModernWarfareII•

You're way off base. I soak damage, bullets, grenades, knife lashes day in and day out with my plexiglass pal and this pain will be no different.

Just finished grinding it to plat tonight out of pure spite; was in no rush before but it's all I'm gonna run now. The sped up melee animation isn't the worst thing in the world, I'm gonna look at it like a buff.

Fuck IW for changing balance with such heavy handed strokes and fuck turtles for giving us shield mains a bad name to lead to all of this.

But you're never gonna get me to drop it. I'm just gonna be as obnoxious as FUCK from here on out, akimbo handguns for a quick swap kill. Just means it'll be that much more humiliating when you ge

59

r/riskofrain•

The background: Been super loving "PowerMode" MUL-T with double buzzsaw action. As long as I grab items that help with the mobility; he's a force to be reckoned with. Just melts everything ground based including bosses in seconds.

The issue: Anything non-ground based. Got all the way through to Mithrix and got pelted by his airborne chimera's.

My question: Is there any combination of items that might make getting a solo completion successful as Buzzsaw ONLY MULT?

54