Just curious if it will implement the recent updates and implement scene levels eventually - and if it's in the works...
Goodly
u/Goodly
In case any of you guys haven't heard about it (I just found out about it recently), there's a great podcast called Every Minute of Everything Everywhere All At Once that literally dedicates an episode to each minute of the movie, and it's great! I'm only five episodes in, but it's fun and educating. And a much-listen for any EEAAO-head.
Hi, I would love some help to give my players a clue of the light-torture-room with the Dwarf and the benefits of disabling that - and to make them not circumvent Volluk.
The players have had some minor foreshadowing of Volluk, seeing the images and workspace on A+B and the ghost-lady on level C mentioning him, but they haven't really taken note of him. And they're very focused on moving down, so when they reached the stairs with the barriere on level D and heard about the relics from Otari, they just hyper-focused on collecting the them and I'm afraid they'll just ignore the rest of the level. They have a tendency to do that...
Right now they're on a side-quest getting the book in Absalom
Favorite characters that return ominously from the future - any more like these?
imgur.com/a/character-returns-ominously-from-...tl;dr
My players keeps getting overwhelmed in Abominations Vault - 4/5 encounters seem deadly and they almost always have a player down. I'm also rolling suspiciously "well" in Foundry.
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DETAILS
We've been playing the Abominations Vaults on Foundry, starting with the Beginners Box and then organically moving over to AV with some Troubles in Otari and Homebrew blended in. We're about 100 hours in, the players have explored down to level C and are all level 4. I’ve tried to keep them one level over the games suggested level, since I heard it was a hard adventure and we’re new, but level B & C go are interwoven. Unfortunately the players seem hellbend on going down, and they skippe
So... I watched the pro shot of Next to Normal, and the soundtrack is just... always playing in my head. Constantly repeating and looping, some tracks more than others, but most songs get some playtime... It eases it a bit when I actually listen to the soundtrack, but I think it might just be making it worse in the long run. It's like an ear worm infestation!
They're great songs. And at first I loved it. But it's all the time! I tried this as well when I discovered Hamilton during Covid, and it does eventually fade away, but unless there's real music playing, I hear it constantly. When I go to sleep. When I wake up.
Anyone have any good tips to mellowing it out a bit?! (I'm exaggeratin
So... I'm having a discussion with my player about how many actions he gets with his familiar. The rules seem a bit confusing. See, he has taken Independent ability, giving it one action if he doesn't command it.
So technically he feels he could have it act independently and then command it for a total of 3 actions, but I feel like they shouldn't stack and he can either command it or have it act independently - for a maximum of 2 actions - as the Minions rules say (EVEN though it has the "or abilities might give them additional actions" addendum that still makes it unclear)
ChatGPT hallucinated a lot and I can't seem o find a clear explanation anywhere - could someone smarter spell
So... I'm running an adventure and haven't thought much about the party joining the PF Society, but it came up and there was some interest. I was thinking that it could be a cool side quest, them visiting Absalom, applying and maybe having to do some simple trials to prove themselves.
We're playing AV, so getting out of the dungeon and into the city could be a nice change of pace and scenery. Maybe they could even provide some sort of help - an item or some knowledge - that could help in their main quest...
So I was wondering if there was anything I could use/buy that could save me from doing it all from scratch and maybe if anyone had some cool ideas to how to do it.
Thanks in advance.
So... As a pretty new DM, I had my former D&D crew go through the Beginners Box - which went well - and now we're starting up Abomination Vaults. I'm mixing in parts of Troubles in Otari and the AV Expanded, so I told them about the Fishing Camp and that they were invited to the Founders Festival in a couple of days, what would they like to do?
They had some random stuff, as I imagined - going to the Smiths shop, some shopping, and one of them (playing sort of a whimsical character) said he wanted to walk around and if anything random/interesting happened, and I was... stumped. I had used so much time/energy setting up the main quest and Fishing Camp parts, that I had nothing. I had to say
I'm planning an encounter where the mini boss is actually the kid that wished one of the PC's to life years ago and the PC is not only unable to attack them, but will protect them as well... Any ideas for a cool mechanic "mini game" that could play out in the encounter? Maybe something already exists?
Kind of inspired by the Critical Role (slightest spoiler) >!C2 finale!<
So, I started the beginner box with my group coming from D&D and one guy hastily put together a puppet barbarian with two daggers... He likes the thought (I guess) of an angry murder puppet, chopping his victims to shreds...
Is this viable? There seems to be some conflicting issues with agile weapons and dual wielding... I guess we can make it sorta work and he's just not that optimised, but he really likes to maximise output and I fear he'd get annoyed evetually.
Chould he switch class and give up the rage element and just flavour it or maybe just switch weapons, even though it dilutes the Chucky-aspect a bit..?
I'm running my first game and since one of my players is playing a fetchling, I thought it might be cool to involve The Netherworld but there really isn't much for 2e... Anyone know of any upcomming Paths or maybe third-party oneshots that could work?
I was just thinking it might make more sense to call Summoner something like "Soul Bound" or "Symbiote" and let Necromancer claim the Summoner name. It would be confusing as hell at first, but could allow the necromancer to have other flavors of subclasses, like maybe they summon fay creatures or swarms of insects.
I love the summoner class, but the naming it is a bit misleading, especially if the Necromancer ends up getting its own class. Thoughts?
