Griftiest03
u/Griftiest03
I recommend a new type of server called “Gladiator” server. This server has one death per weekly reset. The purpose is to create more community events and rewards without the sheer punishment of hardcore death-be-gone that prevents a lot of the player base from joining.
One death per week is still punishing.
Some potential events - “Last man standing” battlegrounds - New rewards or titles could be given for teams that survive the gauntlet and have won the most games each week. If you die, you can try again the next week. As you queue later in the week, you know the survived team you’re up against will be one of the best and the stakes will be high. “Fastest clear” raid time - Push the boun
A garage door opener shouldn’t be a purchasable feature. It should be viewed as power locks. Gaining accessibility to safety items shouldn’t be sold to consumers.
You might try to debate gaining easy access to your house isn’t a safety thing but I’m sure if you thought about it for more than a few minutes you can see there’s practical needs for it.
Yes there are workarounds. I have a clicker from 2006 in mine. It works. I manage the battery and the little metal clip that likes to fall off. I pick it up when it flies off when I put the passenger blind visor down when I want to block the sun. Every interaction I have with it, including pushing the button makes me have a negative feeling
I have a new feature idea to improve drop rates for desired pieces of gear. This feature requires a retool of scavenging and a new drop down menu that is enabled when level 30 is reached. This idea also respects the present loot strategy the developers put in place where certain areas have higher drop rates for certain gear sets.
The basic operation of the new feature is that the user will select a desired gear set and a desired weapon type. Default drop rate would remain as an option. All scavenging bonuses are applied to these sets. Scavenging would be retooled to max out at say "25%" and require 5 gear pieces minor attributes to obtain (with 3-5% scavenging rate).
This % would come i
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