GrumpyTesko
u/GrumpyTesko
Whenever I switch to desktop mode, change the wallpaper and/or arrange icons, the changes never stay when I go back to Gaming Mode or restart the Deck. I made changes to my Plasma windows and that sticks, but icon locations and background doesn't. Any help?
After playing the new Dune game, I fell in love with the 2d20 system and decided to adapt it to Legend of the Five Rings. I mashed the two together and added a free-form magic system ripped straight from Genesys. Thought I'd share if anyone is interested. Playtesting so far has been minimal, but I'm hoping to get it to the table soon. I'm not someone who's too concerned with "balance" anyway, and the 2d20 system is a more narrative one. The Google Doc can be found here. If anyone actually wants to use this, I've done up some character sheets as well.
Edit: [Google Drive w/ character sh
I've had the 2nd edition Mouse Guard RPG box set for ages, but only just today got around to running it. It was the most fun I've had with an RPG in years! If anyone has been thinking about picking it up, do it! And if there's anyone like me who has it sitting on the shelf without being played, get it to the table!
Yesterday I ran my first game of a 2d20 game. In this case, Dune. None of us had played a game of this system before, but we are Genesys vets so some of the concepts are familiar. The thing I struggled with the most is when players are asking me questions about a scene. In other systems, I am used to just answering any questions players ask as normal during play or having them make a roll do find the answer. With the mechanic of spending momentum to "obtain information," however, some of that gets muddied for me.
For questions they wanted answered that would require some kind of investigation or research, it was natural to ask for a roll. However, for other things, I was never sure if
Does anyone have any experience using this optional rule? If so, what have you liked or not liked about it?
For those who don't know, essentially, weapons no longer have a damage die assigned to them. Instead, they are categorized into light, medium, and heavy. Each class uses a set die for a category of weapon.
I really like the idea. The Cypher System (Numenera) does something similar with weapons and I've had players really enjoy it because it frees things a bit coming up with character concepts. However, I'm curious about it in practice with the DCC rules.
Running the Steam version with the 10.0 patch installed. I can kill the boss, then need to escape with the professor. Every time I activate the door while the countdown is running, the game crashes. After this happened a few times, a window popped up with the title "Engine Error." It read: "guard_2 - Followers can not be in squads. This functionality not implemented."
Any help getting around this crash?
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