I have recently started a new campaign in my sector, and have subjected my players to new character generation rules that I have been tinkering with for a while. I present them to you all here for your amusement. Please comment vociferously.
1. Roll 4d6 keep the best 3 dice, six times, and allocate the attributes wherever you like. It produces some pretty strong results, but that's ok.
2. Backgrounds:
I like the SWN:Revised backgrounds and the Growth/Learning tables, but I much prefer the old SWN Core (1e) Rules and their Backgrounds. I adapted the old backgrounds to the Revised rules some time ago, and decoupled them entirely from class selection. Each PC gets 4 background ski

