Howdhell

u/Howdhell







My suggestion is to alter animations per weapon type

  • light attack and rewarding frequency per combo based on weapon.
  • heavy attack altered per weapon

Per weapon

  • 🏹 Bow, 3 light attacks each connected with each other makes the consecutive arrow flies and lands faster. Also make projectiles more appealing, possibly with skill styles.
  • 🔥 Fire staff, light attack sets the target on fire but the medium or heavy make it explode in small aoe. Encourage 1-2 with light and heavy attack. Heavy attack casting ball effect should be more appealing.
  • ⚡️Shock staff, back to back channeled heavy attack should have some bonus effect.
  • ❄️ Frost staff light attack should slow and heavy attack should
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The main issue lies with XP as a reward. Many PvE players queue into Battlegrounds solely to level up. I don’t blame them. In 3-team BGs, this impact was less visible; the third place team usually carried the burden of unprepared PvE players tagging along.

Now, when I say "PvE players," I’m drawing a careful line, not to divide the community, but to highlight the difference in preparation. There’s a big gap between someone who adapts their build for PvP and someone who jumps in with a “zoo build” or something clearly designed only for PvE. This is about readiness, not labeling.

If ZOS wants to be honest with themselves and truly improve the PvP experience, here are some ideas worth conside

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The Solution

Got windows security -> manage settings -> real time protection

Turn it off and open the launcher.

After it's done with the update,, turn the real-time protection on.

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it's clear ZOS don't play the game because they

  • overlapping passive effects
  • overlapping major and minor buffs
  • overlapping active skills

The opportunity cost to pick certain skillline is very high.. you are rendering useless half of the skills and passives or buffs..

  • Do you think you encourage classic classes with this? - if that's the goal it's not a good move and does not hit the mark
  • Do you encourage think you encourage picking 3 skilllines per role? It does not work. Categorize each skilline and then add a hard cap rule for people when they pick..

Just don't break class identity or skill identity every month. Rendering our grinds useless and disrespecting us as custome

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