
Ignice
u/Ignice

Just wondering if that gap with the 3 dots between the two spacebars on the Wooting 60HE v2 is a standard clickable, bindable button. Thanks!
I found a method for dodging in non-cardinal directions on KBM. Normally this is not possible because KBM input values are binary: 0 (key not pressed) or 1 (key pressed). However it is possible to unlock this entire range of input values by explicitly defining the speed of a binding's action in your TAInput.ini file.
For example, the usual airbourne right turn binding `PCBindings=( Action="YawRight", Key="D" )` can be made gentle with the binding `PCBindings=( Action="YawRight", Key="Three", Speed=1.3795 )` for a smaller yaw acceleration. When paired with a forward flip, the YawRight value 1.3795 produces a ~30 degree flip angle.
Here is a single bind to dodge 30 degrees by pressing "
Lightweight Dockable Tabs built on top of standard JavaFX components
github.com/matthewweis/dock-tab-fxThis list is a work in progress! The goal is to create a second line of defense for players who can't solve their DC/crash/login issues despite trying the standard solutions. I am far from an expert so any corrections, additions, or advice would be much appreciated! Hopefully this helps people out :)
IN GAME
(1) Enter /console worldPreloadNonCritical 0. This setting lets you enter the world as soon as the critical components (e.g. world geometry and textures) finish loading. The non-critical components (e.g. texture of a wall painting, torches, possibly some buildings) will slowly appear as they load in. (Reduces load time, NOT DCs). Log out after entering the command to make
I'm curious if anyone here has tried running wargames (using /wargame or /invitespectatormatch) on hardcore servers? Apparently it's possible, but I've never seen it done. Can anyone confirm if the command (a) does in fact work, (b) works cross-realm (assuming two hardcore realms), and (c) works for both wsg and ab maps? Also if anyone can link a video that would be awesome. Thanks!
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