Ignitus1

u/Ignitus1


r/heroesofthestorm•

I'm off work late at night, it's my Friday, time for some HotS and some booze.

First game of the night and it's interrupted when the oldest kid wakes up because the younger one is coughing too much. I close HotS to give my team a bot while I try to get them back to bed. I come back and the game is already over. I feel bad because that sucks balls for the other 9 people. Sorry guys, life happens.

Second game, same thing. Kids wake up, coughing, I bail and give my team an AI intending to come back, when I come back the game is already over. FUCK. Just trying to get some games in.

Ok third try. Wife is now involved, she's handling the kids, surely I can get a game in. Let's go.

ORP

13

r/heroesofthestorm•

Hey team,

I've only played a few games of new Ana and so far I'm liking the changes. One issue I've run into when learning her new talent tree is that a lot of the mini tooltips in her talent window (the brief ones before you hover) are really vague and don't give insight into what the talent actually does. Instead, they simply say "Empowers _______" without giving a clue as to how it empowers the ability.

The worst offenders are tiers 2 and 3, where the first talent in each window simply reads "Empower Biotic Grenade". I had to double take the first time I played it to see if I had read the wrong tier, but nope, that's how they both read.

In total, Ana has 6 talents that describe

5214

r/heroesofthestorm•

tl;dr: Create team comps based on what heroes do, rather than what they are, using a simple ratings system.
Team comps generated with this method: https://pastebin.com/i8yUkb7S


Quickmatch matchmaking is... quirky.

Tank Varian against no tank. Tyrande against no healer. This hero is a bruiser, that one is an off-healer, this one can choose what he wants to be, that hero can only fulfill this small role, etc. etc. etc.

Since the game's early days we have endured the matchmaker's bizarre habits of creating team comps that aren't internally viable, let alone viable against the enemy's comp.

I believe I have a solution.

It boils down to this: **create a team based on what the

139


r/heroesofthestorm•

Auriel is currently on the PTR and I believe she has a major bug with her Q, along with a tooltip error.

Auriel's Q, Sacred Sweep, has 3 damage zones. The two outer zones do X damage while the center zone does 2X damage. However, if Auriel lines up the ability properly by having her target straddle both damage zones, she gets 3X total damage on those targets. This is the bug.

The tooltip states, however, that the center zone does additional 2X damage, meaning it should total to 3X damage. Enemies in the center do not receive 3X damage however, they only receive 2X damage. Only enemies straddling the zones get 3X damage due to the bug.

**Here's how the tooltip states it functions:

13522

r/learnmath•

Hi all,

I need help designing a formula for a problem I've encountered. It goes like this:

There is a timer counting from 0 seconds to A seconds. Starting at T+0, B seconds are added to the timer each C seconds. I need a formula that can find the time T it takes for the timer to reach or exceed time A, given A, B, and C.

For clarity, here is an example. The timer counts from 0 to (A=10) seconds. Every (B=4) seconds, (C=2) seconds are added to the current time. So at T=0 time, 2 seconds are added. 4 seconds later, at 6s, another 2 seconds are added. 2 seconds later the timer reaches A and stops. The total time T that the timer was running was 6 seconds.

How

16

r/heroesofthestorm•

Brightwing can drop an instant Arcane Flare at her feet that has virtually no cast time or travel time. This quick cast works up to about 1 range before the skillshot changes back into a lobbed projectile.

Self casting and getting the bonus damage in the center is very difficult and probably impossible against some heroes, but you can still cast it between Brightwing's feet and her enemy's feet at melee range and get the quick cast.

This makes her Polymorph > Arcane Flare combo impossible to dodge and packs a real punch with the vulnerable talent. Q > W with vulnerable may be possible with quicker fingers but I can't pull it off.

Enjoy!

68

r/webdev•

Hi r/webdev,

I'm looking to build a site but I've never built anything like this before so I need some advice.

My site needs to be able to pull data from a database and display the results of simple calculations. I'd like to be able to structure the data similar to an entity-component system because while many entities share common data points, many others do not.

The site will be used to compare data between two entities, for example the user can choose to combine the entries for two or more entities such as "Tiger", "Elephant", and "Ostrich" and see relevant data like classification, lifespan, average offspring, etc. In this way the site needs to keep track of the current entities bein

00

r/heroesofthestorm•

The Lost Vikings are a fun hero to play. I played the SNES game back in the day and I've been loving the hero ever since it came to Heroes. I'd love to go for the master skin but there's something that is really frustrating playing as the vikings.

The space bar behavior is nonsensical and gets me killed multiple times per game. If I have 1 or 2 dead vikings and I have all 3 vikings selected, I press space bar and I expect the screen to jump to the nearest living viking. Far too often it jumps to a dead viking, disorienting me and getting my living vikings killed.

If a single viking is selected, space bar should jump to that viking. If multiple vikings are selected, space bar should

17448

r/heroesofthestorm•

So I picked up Uther today as he's a free hero and I wanted the level 5 gold. I played the first game choosing my own talents, as I always do when I'm playing a hero for the first time. It's a fun exercise to gauge a hero's kit and try to figure out which talents are best. I picked some talents that looked fun and effective and had a good time.

My second Uther game loads up and I check hotslogs.com to see what the community thought were the best talents. As I scroll down I see nothing but generic talents: mana regen, shield, cleanse, shrink ray, with Benediction and Redemption as the last two most popular talents (but not the most successful ones).

**4 of his 6 talents (not including t

1014