InitialG

u/InitialG


So recently I've started hating my hotkey layout I've used since forsaken and am looking to see what other folks use for kbm. Anyone got any layouts they really like?

Current pain points for me are finding a more comfortable air dodge and snap cancel setup than what I'm using currently and layouts that are not as susceptible to fat fingering now that I'm a late 30's grandpa. Also want to get rid of all my mouse shortcuts since I can feel them fucking with me way more than they used to.

Right now my awful settings look like this.

Grenade: Q
Uncharged Melee: F
Charged Melee: 4
Weapon 1: 1 or mouse up
Weapon 2: 2 or mouse down
Heavy: 3
Air dodge: left alt (this use

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Just curious if anyone else has any ideas for this. For about the past month or so my first activity of the session triggers battleye to have a plum error without fail but then once I log back in it won't recur again until I close destiny.

I've got all my overlays turned off (nvidia and steam), don't have anything weird that's always running except for logitech, playnite game browser and game stores. I've tried reverifying, removing battleye so it can reinstall, making sure I'm updated in windows, and completely reinstalling destiny but nothing seems to prevent it. Anyone ran into this before?

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r/TimelessMagic•

Here is my shot at a deck that can make good use of Emry and Oko at the same time. I haven't including a sideboard at the moment since I'm still trying to figure out what I want in the maindeck but it's generally been some combination of additional counters/spellbombs/summer veils and delighted halfling for control.

Any immediate suggestions coming to mind? All creatures being 2+ toughness makes the deck really only vulnerable to bowmaster when brainstorming or thought monitoring which feels great. Nettlecyst feels like the worst card by a significant margin so that's the first thing I'm eyeing to change.

Companion
1 Jegantha, the Wellspring (IKO) 222

Deck
4 Emry, Lurker of the L

510

r/MtGHistoric•

So I updated my old bard class list I pulled off of here a long time ago since it happens to work great with the newly printed mirror box. If you aren't familiar this is a janky Bo1 combo deck that's looking to facilitate drawing and playing out a significant amount of the deck with a level 3 bard class. Esika, Birgi and Mox Amber keep mana going while Samut gives haste. The legendary cards with 2 or less CMC are mostly interchangeable but just keep in mind that Galia has haste so if you have Esika out she can be a lotus petal.

Mirror box is a great upgrade for the deck and makes it so that even if you can't keep going with bard class you likely have enough in play to just kill them anyways

915

r/mtgbrawl•

I'm a new brawl player and have been looking forward to the vehicle cards in neon dynasty so I put together a deck I'd like to see if anyone has any feedback for. I've only played the format for a few weeks so I'm sure I'm missing some interesting cards.

I've played about 6 matches and it's worked well so far but I haven't played a serious control deck yet which is my biggest concern just from looking at the list. Counters seem obvious for that but I have a lot of mono-u counter decks already so not really looking for that here.

Thanks in advance!

EDIT: Oh and the Teferi in the decklist should be Alchemy rebalanced Teferi but I couldn't get it to say the deck was legal with it in.

https:

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TWAB Reactions

Discussion

Wanted to start a thread here since the dtg thread is already a dumpster fire. What are everyone's thoughts on the TWAB?

https://www.bungie.net/en/News/Article/50829

My gut reaction is pretty positive overall with the caveat that I think low skill titans got completely shafted. Like I don't really see a reason to play titan if you aren't doing something like ramparts dmt or behemoth peacekeepers but I'm also only someone who runs titan for peacekeepers so maybe I'm missing something.

Love the stasis changes and I personally suspected dodge was getting a nerf anyways so not too bummed about that even though I usually play hunter. It was just far and away the best ability. I also love sep

231535

Just wanted to see what the community thought about the slide changes after about a week. I honestly forget they even happened unless I'm trying to slide voop. I can still slide peek with handcannons all day long and haven't really noticed a huge impact outside of extra recoil during a fusion burst making sliding noticeably worse there. Has anyone else made significant changes to their play since the nerf?

To me this very much seems like an overblown reaction to the announcement but curious if people thought different after playing for a week.

Also only talking about the M&K perspective personally but controller bros feel free to chime in too.

6137

So just curious what everyone else thinks about the changes from TWAB.

It seems like a pretty huge nerf to high impacts since 1s charge time is really rough. I think the real key here will be whether or not you need 3 or 4 bolts to kill, if it's 4 I'm not holding my breath for the archetype. Rapid fire changes seem very interesting but I'm curious how they'll feel since you'll need to hit even more bolts to get the kill. Like how long is the discharge going to take is my big question because if you have to track even more then I can see them being pretty unforgiving. I'm also very glad adaptives and precisions are essentially staying the same since I absolutely love plug one in the current

6294

r/myfavoritemurder•

I'm a relatively new listener and love Karen's episodes about cults. Can anyone recommend me some from the earlier days of the podcast?

Kind of on the same topic is there a good way to search episodes outside of the iPhone podcast app?

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r/CruciblePlaybook•

This comes from a post from dmg on the TWAB.

o Required number of multi-kills has been reduced from 200 to 75
o Required number of medals has been reduced from 100 to 25
o Points earned in Competitive has been further increased relative to other pvp modes
o roughly 1x for Quickplay, 2x for IB, 3x for comp

It should be so much easier for people now. I'm personally really glad they're nerfing this quest. I did it back in the first season it was out and it was so much easier before the proxy and heavy ammo in comp nerfs. Welcome to the mountaintop Johnny-come-lately's!

349167

r/sharditkeepit•

I've been revisiting some old retold tales I vaulted due to lacking the full choke/acc/range mw trinity and am curious what the subs thoughts on either of these rolls are. I'm personally leaning towards the snapshot/quickdraw roll because I prefer that perk combo but I feel like these are really close otherwise. I've found full choke to be much much worse after the nerf as well so I'm interested in what people's experience with rifled barrel on a precision frame has been recently. I play on PC and these are solely for PVP.

​

Retold Tale #1

* Rifled Barrel / Barrel Shroud

* Assault Mag / Accurized Rounds

* Quickdraw

* Snapshot

* Stability MW

&#x20

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