JShenobi

u/JShenobi


r/mcdm•

We ran Crows over the weekend, and one of my players with a bow ran into some friction.

I recall somewhere in the rules that it states thrown weapons are generally recoverable after combat, but ammunition is not. Looking at the gear table, the item my crow picked up was a "quiver of 20 arrows," but the item card has a UD of 2 (activate; useless). This created dissonance where I think after every shot, the player should be rolling both (or the remaining) UD and removing them from the pool. This means that your first shot has a like... 16% chance to immediately deplete both UD (rolling 4 or under, essentially (1 and 1, 1 and 2, or 2 and 2))!

I know mishaps is part of the game but this seem

64

r/2007scape•

Recent talk (or I guess, perpetual talk) of botting got me thinking that one of the many reasons botting is so rampant is that it is costless to run a bot so long as you can produce enough GP to buy bonds. Just taking a look at some of the money-making guides on the wiki, most bottable ways could make enough money for a bond in less than one 6-hour session.

I popped open an RMT site to see what the exchange rate was and the lowest I could buy was 25mil for 5.35 USD-- so vyres would be making about 0.60 USD per hour, assuming that the gold instantly sold. Yes, a bot running 24/7 at vyres would be able to "afford" the sub price after only a day, but factoring in time it takes to get to vyres

017

r/sharepoint•

I'm setting up a new library and process for my org's contracting. The current plan is to have each new purchase/contract be a Document Set so we can tag it with things like FY, expiration, buyer, contractor, blah blah. Very good, big fan. However, within that DS, we'd like to keep a little bit of our previous 'skeleton' of folder structure; nothing too nestled and many levels, but just high-level organization that seems like it'd be simpler to keep folders for drag-and-drop instead of having to tag each file as what would otherwise be the folder name, and there's one or two templated files that are also part of this 'skeleton' that we'd want copied in.

Is there a way to automate creating t

25

r/sharepoint•

For my organization, each contract gets its own folder, and within that folder there are some subfolders (Correspondence, Bids, Drafts, Fully Executed, etc) and those subfolders will have distinct files obviously, but some have templated files as well, like a checklist or an excel sheet that will need to be maintained over the life of the contract.

Currently, we have this "Contract Folder Template" saved in our Document Library, and staff copy it and then rename it, but the process for copying it and navigating to where it needs to be saved can be a few too many clicks for my liking. Is there a way to save this folder structure along with the interior subfolders/files as a template in the +

03

r/Warframe•

and the Stalker would approve. I think a design goal with KIM was making it really feel like your dialogue choices matter, or that your actions have consequences.

The thing is, with KIM being a "progress only" dating sim (I don't think you can lose rep with them, but just close off dating as an option if you screw that up or reject them) that has no bearing anywhere else in the game, the only real "consequences for your actions" that they can deploy are them overreacting to things and ending the conversation.

Compare to a different game that doesn't have this design goal-- your snark or flirtation or whatever might be met with a relevant quip back but then the conversation will continu

016


r/ffpictlogica•

This is playing on Luma3DS 13.0.1.

I took a lot of breaks from Pictlogica FF (00040000001BE100), a pretty good picross game because of obnoxious real-life waits. Normally, you'd pay 'kupo nuts' to skip the wait, which I assume were some premium currency. Since this game never actually released overseas and the 3ds online services are closed anyhow, this means that as you progress in the game you're waiting possibly weeks to unlock more areas.

After poking around a bunch, I figured out how to advance the clock such that the game actually thinks the time has passed. Maybe this is common knowledge around here, but I just wanted to post my findings so the next poor soul that googles the issue

20

r/Pathfinder2e•

Yesterday's post about Adopted Ancestry sparked a discussion regarding the somewhat infamous "intention" text: usually the first sentence of a feat/spell/item ("ability" for short) that gives a descriptive summary of the ability. Does this sentence carry mechanical weight in dictating prerequisites or effects?

Examples:

  • Adoptive Ancestry: has no prerequisites listed despite the flavor sentence.

  • Predator's Pounce: "you close the distance... before it can react" but does not have any mechanical mention of preventing reactions.

  • Dwarven Lore: prescribes yo

1735

r/Warframe•

I don't mean that she pushes crits and that is her main focus damage-output wise (obviously she's stacked in the status half of the weapon design space).

The reason I'm a bit disappointed in Koumei as the "gambling" frame is because it's not really gambling-- there's no cost or risk of loss; all things she does are beneficial. Sometimes beneficial thing is lackluster and sometimes it's extraordinary, but with 5d6 you've got a pretty strong bell curve.

So in reality you've got a solid baseline expected efficacy, and sometimes you "crit" and get a really boosted ability, and sometimes you... Well I don't want to use "fumble" even though that's the usual opposite to crits (at least in the t

121