Jerthy

u/Jerthy




r/theouterworlds•

One of most joyful things in Mass Effect style games is equipping and building your companions as you want - both armor and weapons and then watching your build actually work on them. Why in the world would they remove this? What gain could possibly be there? Wasn't this game supposed to build up on the first one and upgrade what it could? I was already really sad it wasn't in Avowed but that's fine. Surely there is no way they would do that with Outer worlds 2 right?

Is this part of dumbing the game down for consoles or something? Like honestly, that drops the game for me by several points alone and probably overshadows whatever improvements they did over the first game. Such a dissapoint

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r/MauLer•

Idk if i'm just easy to please, but i'm really struggling to find any major flaws with this show. I was putting it away for years because it looked like really boring concept, finally started watching about a month ago and man... how wrong i was. In fact i think it may be slowly beating Dark as the best successor of LOST so far.

The writing is incredibly strong and incredibly consistent, the cinematography is jaw dropping and the acting, which has to be absolutely nailed to pull of what they are doing, is indeed nailed. It is very complex and requires full attention at all times, but it will reward you for it greatly.

Not only i didn't detect any drop of quality at any point, it seems to

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