After working on it for a very long time I will now finally launch my own MMORPG called Advinsula this year in December.
My objective is to make it the most realistic MMORPG ever created. I do this not with graphics but with realistic consequences (my game is text based and also using images).
One single persistent island, with a maximum population of 1,000 characters. Death is permanent, and when somebody dies, a place opens for a new player.
Some examples of the realism in the game:
- Weather is a big thing in the game. If the sea is too violent, new players cannot even travel to the island that day.
- Survival in the wilderness. Finding food, place to make camp and so forth.
- A singl




