Key_Firefighter_4724

u/Key_Firefighter_4724



r/CodingTR•

Merhaba

Trendyol. Hepsibuada. N11 ve Amazon TR pazaryerlerim var. Tüm siparisleri, stoklari, fiyat

guncellemelerini ve urunleri tek bir panelden yönetmek istiyorum

Bu konuda kullandığınız veya önerdiginiz bir entegrasyon uygulamasi / yazılımı / servis var

mi? (ideaSoft, Apptus. Entegra. Prapazar, kendi geliştirdiğiniz çözüm vs.farketmez.)

çok fazla seçenek olduğu için neye göre hangisini tercih etmem gerektiğini bilemedim .

yardımcı olursanız sevinirim

Teşekkürler

00


r/tipofmyjoystick•

Platform(s): PC (installed on my computer, not a browser game)

Genre: Action / tank combat (top-down perspective)

Estimated year of release: I'm not sure, but I played it around 13–14 years ago.

Graphics/art style: I remember it being somewhat simple, maybe arcade-style. The camera was directly above the tank (top-down view).

Notable characters: The player controlled a tank. I also remember a dragon boss that appeared in a cave level.

Notable gameplay mechanics:

- You controlled a tank from a top-down perspective.

- There were weapon upgrades.

- There were different maps/levels.

- One level had a cave with a dragon boss.

Other details:

I've been trying to find this

68

r/NukeVFX•

https://preview.redd.it/g8jcqhu033gg1.jpg?width=1839&format=pjpg&auto=webp&s=32d191ea05ba06b4052a44e3ec2bdd0444dd61dc

I built a small custom render tool for Nuke to manage and batch-render multiple .nk files more easily.
You can choose the cut/frame range you want per script, and it automatically generates log files during render.
I couldn’t really find an existing tool that provided this kind of flexibility in one simple app, so I decided to build my own.
It’s still a work in progress, but it already saves me a lot of time.
Happy to hear feedback or suggestions!

81





r/Wolfenstein•

just thanks

Return to Castle Wolfenstein

I’ve been playing this game since I was a kid, and I’ll keep playing it till the day I die. Huge thanks for creating Wolfenstein! :D

44



r/NukeVFX•

Hello,
I’m trying to follow this project (https://www.youtube.com/watch?v=5v_1nG5Hnc8&ab_channel=Foundry), but I’ve encountered a rather strange issue.

Right from the first step, when I use the BlinkScript, the image is being transferred upside down, and I can’t capture it at the correct angle. I’m working on a single-frame test scene, but as I mentioned, the image is flipped and reflected in a very unusual way, making it invisible to the BlinkScript.

What kind of camera movement might help me see it?

Thank you!

https://preview.redd.it/xcezlk9tp65e1.png?width=1920&format=png&auto=webp&s=6e54c88cb69f5e5649f1ea94f26e9078

21

r/NukeVFX•

Shuffle script

Asking for Help

Is there a way to automatically assign the name of a pass to a shuffle when I connect it to that pass?
For example, if I connect a shuffle to the specular pass, can the name of the shuffle be automatically set to 'specular'? Is there something like that?

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