Is there any reason, not counting development cost, to use cooldown instead of animations in the following cases:
-Skill usage
-Potion usage
Animatios can be balanced with lenght and interruption, also makes the game more imersive and dinamic.
It should solve most of the problems regarding "potion spaming"
Also open ups for affixes like "interruptable"
In my experience cooldowns are boring, remove decision making, are "gamey solutions" meaning that your only feedback is a timer or a "bar" both imersion breaking.
Afixes like "cooldows reduction" is just a flat reduction to a number on the screen.
Seriously, I still do not get why in most of