Kyech

u/Kyech


r/diablo4•

Is there any reason, not counting development cost, to use cooldown instead of animations in the following cases:

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-Skill usage

-Potion usage

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Animatios can be balanced with lenght and interruption, also makes the game more imersive and dinamic.

It should solve most of the problems regarding "potion spaming"

Also open ups for affixes like "interruptable"

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In my experience cooldowns are boring, remove decision making, are "gamey solutions" meaning that your only feedback is a timer or a "bar" both imersion breaking.

Afixes like "cooldows reduction" is just a flat reduction to a number on the screen.

Seriously, I still do not get why in most of

1024

r/Eldenring•

That's it guys it was a pleasure to go hollow with you fellas;

At least Sekiro won goty. Ask my daughter to kill me...Praise the 🌞

101


r/LetItDie•

Maybe it could have special quests in the floors already conquered, for ranked up fighters, unlocked after the big boss fight.

The Quest would be some kind of hunt quest, to find and kill a monster, balanced enought to give some work to an decked fighter from the upper floors.

The structure would be as it follows:

1- Pick the quest with the girl in the ARCADE. 2- The Monster would be on the subjacent floors to the one you just conquered (eg. beat the floor 10 monster, he would be on the 1-10 floor range). 3- This one is tricky, the monster wouldn't be on the linear 1-10 floors, instead, the fighter would have to go to the other line in these floors, and asced for 4-5 floors, without any e

20

r/LetItDie•

Two one of my defense guys got kidnaped, twice, however he haven't lost any gear, i wonder if this a change or it was just some bug.

33

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