Less3r

u/Less3r


r/Necrontyr•

Back in 10th, core rules had quick-read bullet points, one of which included "Cannot put fortifications into strategic reserves."

With the 11th core rules out, this isn't the case any more, which means hypercrypt legion is technically able to up-down some Starstelles baby!

Or even up-down the back-on-the-menu 180pt Tomb Citadel if you clear out a quarter of the board :P

(This is likely not rules-as-intended and should probably be a house-rule if used. Cheers.)

(And also on a more realistic but equally not-serious note found when searching the doc for the word fortifications, Night Scythe lost aircraft and has OC 0 rather than OC "-", so it can have OC 1 near a CCB and perform actions,

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r/Necrontyr•

Having only looked at the rules and heard consensus, I was wondering what we thought about switching the rules for the canoptek reanimator and convergence of dominion

CoV is overcosted and doesn’t do much. If they instead added to RP in our deployment zone, it would give a solid deploy zone buffer.

Meanwhile the reanimator considered being overpowered, instead of reducing range or anything it’ll just give a bonus wound or two at most, to several units where it moves.

Thoughts?

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r/Warhammer40k•

Getting into the hobby, so I bought a few Canoptek Wraiths from eBay, but they are only partially painted, and I pretty much want to redo them.
I also got citadel paints from Games Workshop.

So I'm wondering if it will work if I prime them on top of the current primer/paint, and then paint on top of my primer.
Will the primer stay on the painted parts if I cover the whole model in it?

Or should I use some kind of paint remover first? Will that remove primer?

(I bought paint-on primer so I don't have spray paint primer - I'll probably get that eventually but not yet since I'm holding off on spending too much money on the game just yet)
Side question from that - won't spray paint

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r/eclipsephase•

In my first game/campaign that I'm running, it seems that nobody is ever going to run out of lucidity. When I first read about lucidity in the game I thought that it was a great way to make a mechanic for character development - but that hasn't really happened.

My error is either the rules, my pacing of the game and stresses, or my approach to/understanding of psychotherapy mechanics. It says that you spend 1 hour per stress and 8 hours per trauma, and then it's gone. That time isn't limiting in my current game.

Some concepts that limit lucidity from actually effecting characters:

  • One character with an 80+ for one of the three psychotherapy skills can easily succeed
  • I allow simulspace
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r/eclipsephase•

Do Psi Sleights with strain modifiers always inflict strain damage?

The example in the EP book (pg223) confuses me. Perhaps it missed something or it's only looking at the important stuff. Or perhaps I missed something elsewhere.

Matric is investigating a disappearance, so he decides to use his Qualia sleight to boost his Intuition while hunting for clues. That psi-chi sleight takes only a Quick Action to initiate and requires no test. Matric’s WIL is 25, so the duration of this temporary sleight is 5 Action Turns (25 ÷ 5 = 5).
The sleight’s Strain modifier is –1, so he is facing (1d10÷2)–1DV. He rolls a 1, so he takes no strain at all!

Here, the user (the async) uses a s

410

r/starcraft•

I came across the StarCraft wikia, found that there was a fair amount of lore to the StarCraft universe and its history, so I am thinking of making a system for stats, equpment, rules, etc. for a fan-made StarCraft TTRPG. However, I'm unsure of what a group of players would actually go out and do - what would you want to do as a character in the StarCraft universe?

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r/DnD•

Seeing as I'm nearly done with this fall semester in college, I'm thinking of putting together some one shots for those of r/DnD who have never played before.

I'm a mildly experienced DM who has never used modules and started DMing using my own created world. I've never tried modules and don't quite like the idea of a streamlined story campaign (if that's what they are). Plus, I feel that a one-shot with content of my own creation would be far easier to improvise.

However, I've only done campaigns as a DM though, where the length of a session doesn't matter and it only matters that something gets done during the session for the players to feel that they've moved forward - not that they've

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r/DnD•

I'm not much of a writer and I just came up with this quickly, but I like the idea of where it went, so I'm just looking for some tips, suggestions, critique on what I've got, etc. Thanks!

Imagine the wild west, but with a dark medieval spin - there are black-armored soldiers and rogues and sorcerers who all belong to many conflicting groups in the region. This is an evil place, where everyone living there has a story to tell, but rarely one of heroics that are common in other lands so close by. Every story here is a story of struggle, and never one of gaining privilage or power. There's backstabbing, kidnappings, and murder throughout all of the land. Creatures shunned in other places are

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