MBouh

u/MBouh


r/Mechwarrior5•

I played my fair share of mercenaries and I had a blast. So I had to play clans. But now I am quite disappointed : the story is nice, but that's about the only nice thing about the game. The balanced seems fucked up so badly, laser death star seems like the only single option to play the game.

Ballistic weapons have dog shit dps/ton, and there's usually so much space with lasers for DHS that heat is never a problem, except for PPC. Fun fact btw : pulse lasers are better than both PPC and gauss (same damage, same rof as gauss, slightly better for PPC). But it's almost impossible to get dual gauss before assault mechs anyway.

The damage scaling is the other thing that interrogates me : enemy

1140

r/debian•

Hi. So I have a laptop with debian testing, kde desktop. The internal WiFi card is probably dead. But since last week the computer can barely start because NetworkManager hang the computer forever at startup. Job networking.service/ start hang the boot for 5 minutes, random iwlwifi errors pops during this time, and when the computer finally start, it takes forever again for plasma to start because of NetworkManager again.

Once plasma starts I can use the computer normally and use a USB WiFi card for networking, and it works well. Except sometimes when the internal WiFi card wakes up and NetworkManager try to do something about it and hang plasma for 5 minutes I believe.

So my question is

56

r/mwo•

Tried the game for the first time. Got one victory out of 7 games. The achievement on steam states that only 41% of players got the "first victory" achievement. Matchmakers are rarely good in this kind of game, but I've rarely seen so terrible ones.

047

r/RaidenMains•

C0R0 build

Discussion

Hi. I have a C0R0 Raiden built with emblem currently, and it's serviceable but struggling even in exploring nod krai against those elemental horses. So I'm wondering if I should change her build.

As far as I understand, off field Raiden is built with full EM for reactions, but then her ult does about nothing anymore. While with emblem she does high damage with ult but nothing outside of that.

Is there a way to make a more balanced build? Is the best for electrocharge still an emblem build? Should I forget about emblem at C0? I'd like a kinda versatile build that wouldn't lock her into a bloom team but still make good use of her even at C0. Is that possible?

40

r/BattleSector•

Playing with a friends, I play Tau, he pays Necron, and the matchup feels absolutely impossible to me.

He has 2 lokhust destroyers with anti-vehicle weapons, and 2 annihilation barges, so he can destroy about any big target that's not behind cover, or cripple any crisis or stealth suit. He has a plasmancer and a lord that I need to snipe through 2 units of lich guard. And then there's all the infantry : 2 praetorians, 2 warriors, 1 immortal, 1 flayed ones, and one scarabs.

My infantry is outmatched by his, especially when they revive, and the annihilation barges will annihilate it anyway. Battlesuits and heroes get sniped by the destroyers. And if praetorians or lich gard get into

1415

r/naviamains•

Hi, I currently have Navia with Furina, Charlotte and Xianyun. I am convinced I can find a better 4th character than Charlotte or Xianyun, but I'm not sure which one it could be.

Navia has nighttime. Furina has golden troupe and is C1. Charlotte is C6 and has noblesse and ttds. Xianyun has VV.

I'm hesitating with Kachina (for geo resonance and cinder city), because from what I know she has poor damage so she's only a artifact holder that happens to be geo. But for that, I also have Iansan who can hold the artifact set and have more powerful buffs, but I'm not sure of the uptime for her buffs. I also have Ninguang who might be able to compensate with her own damage ? Or maybe geo traveler i

26

r/MagicArena•

Hello people, I'm trying to build some kind of blue midrange deck in explorer, but I heavily struggle against control, so I was wondering what solution mid range has against it.

My deck is a blue enchantment deck. I control with the blue neutralise aura (like witness protection or imprisoned into the moon), and it works well against creatures. I then have resilient creatures to kill and some efficient draw spells.

But against control it's a no match. My "removals" are dead cards, my creatures are not resilient enough, and I don't draw enough card to compete.

What would midrange sideboard against control? Be it blue or another color. What does white or black midrange do against control?

114

r/PioneerMTG•

I'm quite proud of the adaptation of a standard deck I came up to for pioneer. The deck is a monoU omniscience deck with reenact the crime to put omniscience on the battlefield, and collector's vault and enigma jewel as accelerator and discard engine. My addition to it is the combo : enter the infinite in the sideboard, and either oracle of Thassa in deck or master the way in the sideboard.

The advantage of this combo is that it can kill on the turn I get omniscience, and it's very fast to do on mtgarena, where I'm testing and playing the deck (so explorer in fact).

The deck is very fast, as it can kill as fast as turn 3, and and often enough on turn 4 or 5. The deck interact very little w

34

r/AOW4•

So I've dig into necromancy again and thought about it. I don't think necromancy is that bad. I think that the biggest problem it has is the t1 tome of souls. Fix this, and necromancy would have a radically different aspect. I won't talk about the ice tomes or the darkness tome, because I think they are irrelevant to necromancy and they are more than fine.

First, I'll go with what I think actually goes very well, and it might be a controversial opinion. From the easiest to the most controversial, the higher tier tomes are both independent and strong. You don't need other tomes for the t5 or T4 tomes to work. You get souls, you get to use your goodies, and they hit how they should. At this

3053

r/onednd•

I'm not here to make a point or start a war or anything, but it is something many people seems unaware of, and I realised it is a schism of the community, a fracture that divide us in the way we see and play the game; it is a fracture of understanding, so I hope I can clarify things and bring understanding. Tl;Dr is at the end.

This fracture is about the adventuring day. There are the people who understand it, play by it and like it, and there are the people who don't like it, or don't understand it. It is a binary matter : either you are against the adventuring day or you are for it. And it is binary because it is a core, a fundamental design element of 5e. And I think this is the point o

89220

Clan boss team

Gameplay Help

Hi. I'm planning for a more effective clan boss team. I don't have counter attack or unkillable or block damage champions, but I have some ally protection champions : Nazana, Jareg, Kunoichi, and Visix.

I have two questions for this: first, which two of those are best? And second, with bad-El-kazar, do I still need life steal gear?

The whole team would be bad-El-kazar, sépulcre sentinel, fayne, and 2 ally protection champions.

13

Need help for spider

Team Discussion

Hi. I would need help for a spider team. I'm stuck at spider 16 (17 is unreliable). I currently use coldheart, royal guard, Maulie, Scyl of the drakes and Fayne. But Maulie can't survive well enough to go at higher level, and I guess my team is not fast enough to turn meter controle the Spider Queen.

So I am wondering whether I should stick to this core of coldheart + royal guard and improve my gear to go higher, or change the strategy to hp burn. Anyway I need a better sustain.

So my first question would be what champion would be good to survive the spiderlings? Should I upgrade an apothecary I got recently or Achak or another champ?

Missing from the picture are most notably chancellor y

15

r/DnD•

So I have been led to believe that in 5e two weapons fighting (TWF) was bad. But recently I compared it to the famous two-handed weapon fighting with great weapon fighting feat (GWF). And to my surprise, they were very close to each other. In fact, when considering crit chances, TWF was actually better than GWF. Regardless of the use of GWF +10 damage. The important thing to consider was the chances to hit. GWF is better against a CA10, but it start to fall behind at CA13.

There are two important things actually : first, the chances to hit matters a lot, so enemy AC matters a lot; and you need the two weapons fighting style for two weapons to really shine. And this fighting style is stati

444

r/DMAcademy•

Tl;dr: Reading about player character's death, came to me the thought that it can feel like a deterrent to players taking risks, and that maybe we can alleviate this by inspiring from rogue-lite games that are built around death and give you boons for your next lives. How could it be done in dnd? And should it even be?

PC death is often discussed here. I think it's a good thing because it increases the stakes and make them more cautious, and it add the feeling of consequences and overcoming odds and challenges. But what when it does too much of it? Rogue-lite games alleviate this by giving you things when you reach milestones. Often new classes, or new stuff. The idea is to make death a

12831

The ruling for the spell seems off to me. As you probably know witch bolt RAW is a bad spell, mostly because of the reccuring damage not increasing when you upcast the spell.

What is odd though, is if you consider that the reccuring damage would be the same as the initial. Consider that upcasting would increase both initial and reccuring damage. Suddenly the spell is not overpowered but completely balanced with most other damaging spells.

Especially it should be compared to a spell of a level it is upcasted to and a damaging cantrip for the second turn if it applies.

The closest relative is aganazar scorcher: same range, same concentration and vision requirements, 3d8 fire damage on every

12