..is to remove sweet spot and split supply box into ammo box snd medic box
Great job DICE finally listening to the OG's (it's in the patch notes for S5)
u/Mainfold
..is to remove sweet spot and split supply box into ammo box snd medic box
Great job DICE finally listening to the OG's (it's in the patch notes for S5)
..is to remove sweet spot and split supply box into ammo box snd medic box
Great job DICE finally listening to the OG's
The tier 4 helmet should have visual reduction, so you see through a slit on the visor faceplate, balancing out its potency with reduced situational awareness and vertical fov as well as some horizontal fov, snd additionally doing so when going ads on scopes too
First just require a fob being built, and then require 50 victory points before you can start building a hangar to purchase it from, that then also requires an airstrip built before it can be purchased from the hangar.
Easy, and just like that and nobody will have jets until even 70 victory points are reached.
..and that's; in all the gameplay I'm seeing, why does the snoke look so ass? Flat white lighting-allergic smoke with no texture to it or particles.
Is this because seemingly everyone is turning down graphics settings for performance reasons, or does it just always look like that?
I mean, if it's possible to make it look the part, then I'm sold and have no issue with dropping a few frames worth of performance. Or does it just look not great?
The new layout of Tsuru Reef on Breakthrough is fucking awesome, miles better than it was.
Good job DICE, this was well done.
There's a bunch of people claiming and content creators claiming the soflam non-vehicle painting now once again works for javelin etc to lock onto.
Has anyone verified this or seen it in the patch notes? If it is the case that it has returned, I must have missed it in the notes
Pardon the language in the title, but for real, does anyone actually care about it anymore now that it is a pr-feature in the game snd no longer a "secretive conspiracy" easter-egg thing to find snd solve?
Now that's it is front and center in the pr for the game and roadmap, there isn't anything about it that feels special or like you discovered something with the community and working together to solve a secret.
It has morphed from a well kept secret to a google search result to find a recipe.
And of all things they're gonna use it as a pr tool to get more people to play redsec.. which is a mode the majority of the players don't like, ney detests!
Just wondering what people's take on what kind of new gadgets people would like to see are.
For instance in this BF6 EA-forum thread I made a suggestion for a new non-offensive gadget or rather a more tactical gadget for BF6, to promote more creative play styles for less played classes, so it leaves me wondering what kind of gadgets others would like to see for which class to differentiate the monotony of the classes and "meta builds" that seem to happen a bit.
Needless to say the assault class feels nearly pointless to play on the gadget side of things, and could benefit from
Just a little post to see what the community thinks about the current state of bullet drop in BF6 after the recent changes to it. Now that we've had some time with the new increased gravity, would be interesting to see what people think about it.
Simply comment one of the following:
Like it better now
Preferred the previous bullet drop
Would prefer more realistic bullet drop (as an example, Interdictor would drop 1.2-1.6m at 500m range)
Would like more bullet drop (closer engagement ranges)
I'm curious about this due to how people have reacted to long range engagements in the new season being not worth it and a plethora of char complaints. Guessing people find sniping pointle
![[VSSM] 25 for M16, but 40 for VSSM, I'm sorry but this is straight up braindead loadout-pricing](https://i.redd.it/pv57sx2beneh1.png)
They've made a mode that's just a shittier version of actually good modes, that disincentivizes playing the actual objectives to instead go looking for "missions" that never drop, and they didn't even put it onto the one mode that it could work for.. breakthrough
The chats of EVERY match so far is stuffed with just people complaining that this is the worst they've ever made. They added something that requires you to stop playing the objectives of the actual core mode you're playing, to focus on wasting time to MAYBE find missions dropping. Who the hell greenlit this? I can see how the core of the idea might have seemed like a good idea, but the execution is utterly horrid. And everyone
So I was just in a match where someone that was racking up a lot of kills were claiming the reason they were having so much success with mortar after the latest update, was that the mortar now gravitates/guides itself towards SOFLAM markers (particularly when vehicles are painted), and that the aim-guided bombs on jet will also do it now if fired from the bomb-sight cam/zoom.
Has anyone tested or verified it? If it is indeed the case, that is absolutely insane
![[BF6] This.. is bullshit, and they have still not corrected it after they removed it. Put it back and let us lock onto it.](https://i.redd.it/290z3dthcz0h1.png)
I'll just use the mortar-changes as an example for this, because it's an easy example, as many are celebrating the mortar nerfs in the new post, but even if I am in the "the mortars are terrible in both camping and efficiency ways"-camp.. I can see that they're clearly not listening to the feedback people are giving them for SOLVING THE ISSUES, and just listening to the incessant whine about the mortar-spam.
The issue at its core isn't that people can camp in spawn with mortar and be effective with it and that being quite annoying. The issue is that they've made the mortar so bad that the only option for those folks is to take that approach to the mortar if they want to actually do fi