Maxopoly

u/Maxopoly


r/selfhosted•

Host SMTP relay?

Email Management

Hi,

I have Mailcow setup on a local machine and want to relay it's outgoing mail through a VPS. My local IP is on some blacklists, while my VPS is not.

Despite extensive googling I was unable to find how I should be configuring the SMTP relay on the VPS, all instructions seem to be for pointing postfix to some existing SMTP relay.

What's the easiest way to setup my own SMTP relay (ideally dockerized)? Am I correct in assuming that I need to redo DKIM/DMARC on the VPS?

11

r/de_EDV•

Servus,

ich bin Student und suche zum Spaß Sicherheitslücken. Ich habe auf einer deutschsprachigen Webseite, die in einem vielgesuchten Thema eines der Top Google Resultate ist, eine XSS Lücke gefunden. Mit dieser kann ich beliebiges Javascript ausführen für jeden der mein Profil aufruft (inklusive selbigen Schadcode in das Profil des Nutzers integrieren). Zudem lassen sich alle persönlichen Daten dieser Nutzer (Adresse, Name, Arbeitgeber etc.) auslesen.

Mit dem Gedanken von Resposible Disclosure habe ich dem Betreiber unter der einzigen Kontaktadresse vor ~3 Wochen und noch einmal vor ein Paar Tagen eine Mail geschrieben, ohne jeglich Antwort. Laut Google arbeitet der als hauptverantwortl

20137


r/Civcraft•

Hello there, it's been a while.

I am in no way speaking officially for any civ server, this is an open discussion post seeking opinions on something I've been discussing with various people relating to civ in general and lots of hypotheticals. I'll present my chain of thoughts and am curious to hear whether you agree with it or at which point you don't.

Is Civ dying? Is it already dead? Should it be dead?

Disregarding the naysayers who spend way too much time around civ to be justified in wishing for its demise the last question is a justified one imo. Starting with Civcraft we've seen a chain of servers filling this same civ niche, but none of them have escaped it. We've mostly seen stag

54133


r/civclassics•

This post is not a change log, but rather a bit of insight into my current doing, possible changes and what I've been thinking about. None of this is anywhere close to final, maybe it'll be scraped entirely, maybe not.


A while back someone (I think it was Topaz?) in ! chat brought up the topic of growing tree schematics from saplings to add a bit of variety to vanilla trees. That idea was proposed before, but at the time RealisticBiomes was being held together by glue and string, which made more significant additions to it rather hard. After rewriting it entirely as part of our 1.14 changes this is a very achievable task though, in fact adding it took only a few hours. Growing static s

1232

r/civclassics•

I haven't written a changelog in quite a while, but figured one would be appropriate here. Note that if you intend to keep up with daily changes, you should most likely join the official Discord as updates are a lot more frequent there.

Changes I've made since the 1.14 upgrade:

Fixed countless bugs, including but not limited to:

  • Players will no longer random spawn if they have a bed set
  • Acid block activation ray tracing ignores non-opaque blocks
  • Acid blocks return the reinforcement of the acid block when triggered
  • Bastions regen no longer overheals reinforcements
  • Harvesting crops from reinforced soil does not consume the soil reinforcement anymore
  • Blocks adjacent to the one be
2747

r/civclassics•

While reclaiming our server on various Minecraft voting websites I noticed that one of the more important aspects of these pages is the server description. Unfortunately I am not good with stuff like that, so I figured I'd offload that to someone better at it (you?).

Please submit possible server descriptions in this thread. The winner will be chosen by the admins/superfriends and will get a colored/rainbow name + a lored (non-op) item of their choice.

This contest will run until May 11th

2919

r/civclassics•

Let's talk Bastions.

The only real vault break we have seen so far on Civclassic has been Lexington, where a numerical advantage of factor 5-6 combined with an entirely new attacking strategy was needed to win in the third attempt. I'm not under the impression that any current vault being broken and thus any end to the current conflict is anywhere on the horizon, so changes seem necessary.

Currently Vault Bastions work as follows:

  • A player can deal 1 damage to a Bastion once every 2 seconds by placing a block in its range
  • A Bastions health is defined as the health of its reinforcement
  • Effectively a Bastion has 2000 health / 30 health/min = 66 min and 40 sec of breaking time
  • If the
1952

r/civclassics•

Civclassic is now running Paper 1.14.4

Please report any bugs you encounter in this thread.

Let's hope that this doesn't break horribly. If it does I'm prepared to switch back to the 1.12 version, a full copy of it is still there.

Due to the size of the update this has been a more than a year long journey with hundreds of hours of work invested, it's the biggest software project I have ever completed. I'm very happy to finally get this wrapped up.

I'd like to especially thank Orinnari who has been helping out a lot behind the scenes and has been putting in a lot of time. Further also everyone else who contributed to this update through code, including but not limited to: Diet_Cola, Falv

30143

r/civclassics•

To get everyone on the same starting page, let's list the current mana mechanics:

  • Exile pearls cost 16 mana per week
  • Prison pearls cost 64 mana per week
  • Upgrading an exile to a prison pearl costs 64 mana
  • Prison pearls can not be downgraded to exile pearls
  • Mana is gained by any non-imprisoned players based on the amount of days within the previous 10 days the player has played on for at least 30 minutes and done /manaclaim
  • Mana is a virtual currency and can instantly be transferred to any other player
  • Mana will decay (=disappear) 30 days after its creation
  • Pearls of any kind will take two weeks to run out of health when starting at 100 %
  • Mana streaks are reset when pearled
36198

r/civclassics•

Fully working (afaik) 1.14.4 server is up at mc.civclassic.com:25566. Everyone has /gamemode permissions, anything not found now will go on live within less than a week. See this also as your final warning to get your 1.14 mods/bots/hacks sorted out.

Stuff that needs attention in general, because probably noone knows about it yet:

  • /cti Holograms
  • /cti is no longer a reinforcement state
  • /cta
  • /config
  • Crops grow in real time instead of having to be updated with sticks
  • All of the UI in Citadel, JA and RB is redone
  • Mana autoclaims
  • PvP balance is maybe messed up
  • Redstone activation is no longer proximity based, but on who activated it
  • Killing exiled players resets their bed

P

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