Megazor

u/Megazor



r/civ•

Right now the late game buildings are absolutely not worth it compared to running projects or simply pillaging your neighbors. By the time they come online you have mauve 50 turns till either you or the AI wins and the investment for them takes at least 100 turns to turn a profit

I think they need to scale back the production cost and add specialists again for extra GPP to make them worth it.

Inspired by this Thread

Post by ChocolatePi

Let's look at the most straight-forward lineup, the Commerce buildings, where we can most directly compare production/purchase costs t

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r/civ•

Hello everyone

As the title suggests I have a question about the difficulty setting in multi-player. I tried to find some explanation online without any luck and hopefully someone tested this out.

Here's the scenario with 2 human players and 2 AIs

Human 1 - prince Human 2 - immortal AI 1 - settler AI 2 - Deity

My question is how do the difficulty benefits apply to everyone?

Common sense would be that an AI with higher difficulty will have better bonuses, but that would be in reverse for the human players.

Am I over thinking it?

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r/civ•

As the title state states, it would be nice if we could upgrade traders into better versions to help management in large empires.

I recently played a game with England and after building harbor/commercial districts in all my cities I had like 25+ trade route by renaissance Era. It was extremely annoying to have to assign them every few turns as they expired.

One suggestion I had is for instance to combine 2 traders into one unit (convoy or something) that can provide the same bonus but bidirectional. Thus it simplifies trade since most people will always have traders both ways in their main core cities.

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