
Metalgaiden
u/Metalgaiden

I know they plan to do a melee weapon update in the future, so it got me thinking about how they could rework monowire. I think the charging system seems like it's meant to be a stealth weapon, but it doesn't really have any stealth utility.
I think it should let you do quickhacks instantly if you headshot an enemy with a charged attack. Keep ram costs the same, just let us actually use the ultimate quick hacks to get out of sticky situations. This would also mean changing the charged attack to some kind of stab move, but I think it would fit in.
I'm working on a game with ropes in it and I'm kinda blown away by how good the ropes look in death stranding. Sure they glitch into terrain now and then, but they attach to the hand and let sam move away, only giving out more rope once he moves far enough away. There's also very little buggy rope flying around (ala skyrim ragdoll physics) which seems very impressive too.
Here is a clip for reference: https://youtu.be/N3tPvomIY-A
So in Yang's book he originally put the ubi up as 18-64 but somewhere along the way changed it to an opt in like the other benefits. You can see him explain this on his breakfast club interview. Recently though he tweeted this statement https://twitter.com/AndrewYang/status/1133788719285194755?s=20 so my question is this: is there still a social security overlap? If not aren't we above budget for how we pay for ubi? At the very least it seems we have to lean heavily on studies that point to economic growth rather than with a ss overlap it already pays for itself with very little reliance there.
I don't mind non lore friendly I just don't like the hats in this game. I found a mod that had a bunch of glasses but I have no idea how to make them replace the existing hats. I don't care if the hoods and such get caught up in the mix either.
The biggest one for me was the 3 monkeys fight, I just chased them down then later read the signs that told me what I could have done. The other one was the dried fruit, apparently you are supposed to puppet a monkey but baiting the snake then grappling back on was waaaay easier.
Lastly corrupted monk and O'rin let you hit them without confetti so I thought it was only used for the headless. My mistake and I found a pretty easy way to beat O'rin anyways but I kinda wish you did less damage so I would rethink my strategy instead of doing just enough that it just seemed like a poorly designed fight.
The opposite side of that spectrum is lady butterfly where it tells you so many times that
So I've been thinking of ways they could have or could (in dlc or a sequel) do multiplayer in sekiro. The tenchu games it hails from had multiplayer and I think it could work well here as well, though hopefully better cause the tenchu multiplayer was pretty lackluster.
The first main difference is the lack of builds. I've always loved the build vs build nature of dark souls but I think that sekiro has an advantage here in that the base mechanics put people on an even playing field, which is a blessing and a curse as the builds usually serve to distract from the clunky pvp.
One possibility to reintroduce builds would be to let the invader play as an enemy, though this would be quite a bit



