Microchaton
u/Microchaton
Title. I tried whirling assault, in early maps and yeah, it's good, but it doesn't feel good to play in my opinion, I want punchy dashing fast monk, ideally unarmed, any builds I should follow?
Hello ! I will be using a series of maps in my campaign that I got from a popular map creator featuring an ancient geothermal station inside a mountain, from the source at the bottom through 3 large levels and exiting into an observatory. I have ideas for both the bottom & the observatory exit but I'd like to try to have some kind of coherent subplot(s) and/or faction(s) and not just have random monster rooms with the occasional trap/puzzle.
Any ideas to smartly populate this place would be welcome, thanks!
I assume directly linking to content is a no-no but you can find it easily enough by googling. I am a patreon subscriber. There are some caverns that are the entrance from undergroun
Hello ! I will be using a series of maps in my campaign that I got from a popular map creator featuring an ancient geothermal station inside a mountain, from the source at the bottom through 3 large levels and exiting into an observatory. I have ideas for both the bottom & the observatory exit but I'd like to try to have some kind of coherent subplot(s) and/or faction(s) and not just have random monster rooms with the occasional trap/puzzle.
Any ideas to smartly populate this place would be welcome, thanks!
I assume directly linking to content is a no-no but you can find it easily enough by googling. I am a patreon subscriber. There are some caverns that are the entrance from undergroun
Hello Dndnext, the next part of my campaign will take place in a valley that can only be accessed via 2 mountain passes on opposite sides. An invading army is spreading in the kingdom the party (part of a caravan) is leaving, and after a bunch of steps I will spare you, the party will have to use explosives prepared for such a circumstance in order to cause a rockslide that will block the pass for the foreseeable future.
While I intend for there to be some combat, I would like to make the causing a rockslide part to be more than just "okay we do it", but am coming up short on good ideas. This is a level 3 party.
My initial plan is that after some persuasion or thievery in town, the party g
Hello DMAcademy, the next part of my campaign will take place in a valley that can only be accessed via 2 mountain passes on opposite sides. An invading army is spreading in the kingdom the party (part of a caravan) is leaving, and after a bunch of steps I will spare you, the party will have to use explosives prepared for such a circumstance in order to cause a rockslide that will block the pass for the foreseeable future.
While I intend for there to be some combat, I would like to make the causing a rockslide part to be more than just "okay we do it", but am coming up short on good ideas. This is a level 3 party.
My initial plan is that after some persuasion or thievery in town, the party
Hi DnDNext . I'm a new DM (but veteran player) and had 3 irl sessions of an extended-mostly-improvised-one-shot-turning-into-campaign with a group of entirely new players and it has gone very well overall, with everybody showing enthusiasm about doing a "real campaign".
I am currently working on a big list of questions to give to them, first part being general feedback regarding DnD rules, our physical sessions, my DMing, other players, second being anything and everything regarding the campaign setting, plot, etc and third being asking what they want their characters to be like, be able to do... I have also sent them a "lines & veils" form.
I am also trying to work closely with them to ha
Hi DMAcademy. I'm a new DM (but veteran player) and had 3 irl sessions of an extended-mostly-improvised-one-shot-turning-into-campaign with a group of entirely new players and it has gone very well overall, with everybody showing enthusiasm about doing a "real campaign".
I am currently working on a big list of questions to give to them, first part being general feedback regarding DnD rules, our physical sessions, my DMing, other players, second being anything and everything regarding the campaign setting, plot, etc and third being asking what they want their characters to be like, be able to do... I have also sent them a "lines & veils" form.
I am also trying to work closely with them to h
https://i.imgur.com/ADRIyGZ.png Hey folks, this is Smasher (well, he calls himself that), my 10-years-old-in-human-years Tanuki Swashbuckler Braggart, we're playing Outlaws of Alkenstar with free archetype and I'm not sure what archetype to go for. He'll play in melee and get a healthy mix of defence and offence abilities. My default right now is Rogue which is nice. I looked at Spirit Warrior but I don't think it works very well especially early on. Marshal is ok but I'd rather go rogue instead. Any suggestions/ideas ? Thanks!
I'm making my character for my first Vampire the Requiem campaign. I have never played a White Wolf RPG before apart from Vampire the Masquerade Bloodlines long ago.
I'm pretty happy with my character idea, but am having trouble setting firm masks/dirges and the relevant willpower gain conditions.** If that's a bit long, just skip to the last paragraphs and look at my thoughts regarding Mask/Dirge.**
I am playing a freshly embraced Ventrue guy, in Stockholm 1996. I'm a 35 years old night club bouncer, drug dealer, and wannabe-actor. My mother, younger siblings and I were physically abused by our alcoholic father until I fought back, after which he beat me very badly then left and never re
I'm coming back to the game after a long break. I played with s1 DLC, bought s2 DLCs but never played with them. A mate tells me they're all great, but I don't really want to drop 50 bucks in Anno DLCs, might be a bit overwhelming too to get back in the saddle with all of them ?
Any particular recommendations ? What's best, what's not so great ? Thanks
While people are debating the debates of the game as a game, I'd like to discuss the art of the game.
Item art. Area art. Boss art/visual design. Spell visuals.
Now I'm not normally someone who cares how a character looks, but the item art in this game is so far beyond anything I've ever played it's barely believable. Any random character at any point in the game looks fantastic. The 3D art looks incredible both on items themselves and on the character. The naming patterns are also excellent and makes it very easy at a glance to know if something is for you or not.
Seriously go have a look at your character, and make some random level 2 chars with random gear you slap on. They all look gr
Was going to buy a new ssd anyhow... https://imgur.com/QLoIIf0
Is it worth the bother to chkdsk f/ or to format it to revitalize it ? Or is it a waste of time and even if it helps the disk will get worse quickly anyway ?